Diffrenzy

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Viewing 15 posts - 136 through 150 (of 214 total)
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  • in reply to: What is needed to use MS compiler? #9339

    Diffrenzy
    Keymaster

    Rebuilding all halts at :

    I tried adding the Windows SDK as show in attached file with the VS 2017 community edition, but still no go.

    Attachments:
    in reply to: lots of errors in both important tutorials #9297

    Diffrenzy
    Keymaster

    Ah yes, this is new to 1.1.05. It used to be you could invoke a (non-virtual) method on a ‘null’ object, but this is now caught by the debugger at runtime, eg:

    I’m really happy to see this change, beacuse I understood -1 of the old debugger behaviour.

    In debug mode, I’m now shown the origin of the null error GREAT, but in release mode I still see the “Here!” printed to the console.

    Surely that can’t be correct: – I’m expecting the app to crash  before that… ?

    in reply to: Where is Mojo3D? #9254

    Diffrenzy
    Keymaster

    Thanks abakobo, got the github version.

    Checking out 3D now, looking great! 🙂

    in reply to: Close New v1.1.05 #9055

    Diffrenzy
    Keymaster

    Ted2Go from 1.05 crashes on Windows when typing Self.anything here too.

    Ted2Go from https:/ithub.com/engor/Ted2gGo (dev branch ) is fine.

    in reply to: Ted2Go IDE #8990

    Diffrenzy
    Keymaster

    Bananas version looking good! ( no images show )

    On my mac, the helpfile does not apper, maybe because a “/” is missing?

    /Applications/Monkey2-v1.1.05ABOUT.HTML

    [EDIT]: Moving Ted2 up from /bin solves help file issue and show bananas images 🙂

    in reply to: Ted2Go IDE #8989

    Diffrenzy
    Keymaster

    I agree. With different templates for formatting. 🙂

    But low priority.

    😀

    in reply to: Ted2Go IDE #8985

    Diffrenzy
    Keymaster

    @nerobot: It would be cool to have a “format source code”, maybe that could unify the way code is written.

    in reply to: Box2D #8865

    Diffrenzy
    Keymaster

    Cool, great to see that this is still alive 😀

    in reply to: Ted2Go IDE #8820

    Diffrenzy
    Keymaster

    Cool!

    in reply to: Help with Emscripten/Wasm #8767

    Diffrenzy
    Keymaster

    Just to avoid confusion: My post above follows the current instructions from monkey2 manual and does what https://github.com/juj/emsdk/blob/master/README.md. tells me to. 🙂

    in reply to: Wasm – Chrome – Not reloading. #8766

    Diffrenzy
    Keymaster

    @pakz : Are you sure you force refresh your browser?
    Tip: When Google Chrome developer tools are open, you can right click the refresh icon and choose refresh options, there is a “clear cache” option.

    in reply to: Wasm – Chrome – Not reloading. #8746

    Diffrenzy
    Keymaster

    I think my issue is related.

    Platform: MaxOS Sierra, Chrome, Emscripten target:

    If I compile and run a program it starts and runs from mserver.
    If I then compile another program, the first one is shown again.
    If I close mserver,then compile and run, the correct program runs.

    in reply to: Help with Emscripten/Wasm #8745

    Diffrenzy
    Keymaster

    Thanks! reinstalling worked 🙂

    For anybody with the same issue:

    Got the portable zip (https://s3.amazonaws.com/mozilla-games/emscripten/releases/emsdk-portable.tar.gz) and ran ( in terminal from the install dir. ):

    ./emsdk update
    ./emsdk install latest
    ./emsdk activate latest
    source ./emsdk_env.sh

    Then I see this when running “em++ -v”:

    MyMac:emsdk-portable myusername$ em++ -v
    emcc (Emscripten gcc/clang-like replacement + linker emulating GNU ld) 1.37.13
    clang version 4.0.0 (emscripten 1.37.13 : 1.37.13)
    Target: x86_64-apple-darwin16.6.0
    Thread model: posix
    InstalledDir: /Users/myusername/emsdk-portable/clang/e1.37.13_64bit
    INFO:root:(Emscripten: Running sanity checks)

    and in env_macos.txt I put:

    ‘***** EMSCRIPTEN *****

    EMSCRIPTEN=${HOME}/emsdk-portable/emscripten/1.37.13
    PATH=${HOME}/emsdk-portable:${HOME}/emsdk-portable/clang/e1.37.13_64bit:${HOME}/emsdk-portable/node/4.1.1_64bit/bin:${HOME}/emsdk-portable/emscripten/1.37.13:${PATH}

    PATH=${MX2_HOME}\devtools\emsdk-portable;${PATH}

    in reply to: Ted2Go IDE #8516

    Diffrenzy
    Keymaster

     I had the same on Windows and haven’t now. (was fixed in monkey core parts)

     

    Great, I’ll test soon and report back

    in reply to: Ted2Go IDE #8493

    Diffrenzy
    Keymaster
Viewing 15 posts - 136 through 150 (of 214 total)