dominique95

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  • in reply to: Godot #15531

    dominique95
    Participant

    Monkey 2 is not in the same category.
    It’s a pure code tool (can i say that ?)
    It doesn’t promise you to create a game in a week.
    It’s a place for long term users who like coding without limit.
    Our community is competent.
    You can also try Lua-Love2D, Monogame, HaxeFlixel, Defold.

    in reply to: Mojo: GetPixel() since update 1.11 #14183

    dominique95
    Participant

    Exactly what i needed.
    I will try to inject your KeyEvent handler in my project.
    Many thanks for explanations.

    in reply to: Mojo: GetPixel() since update 1.11 #14177

    dominique95
    Participant

    Ok,
    I see a little difference after monkey 1.06
    Keyboard.KeyPressed() , and Keyboard.KeyReleased() have a little buffer.
    Run this code, with monkey 1.06 and later. Follow the instructions on screen.
    It just moves a cursor, if the mouse is in a zone and a cursor keys is pressed.
    see  Method ProceedInput()

    in reply to: Mojo: GetPixel() since update 1.11 #14168

    dominique95
    Participant

    Thanks Mark,
    Got it, i didn’t draw into the Pixmap.

    Now the question : How can i get the color of a pixel in the image ?

    For Keyboard events, i must experiment, (2900 lines of code in my prog), to see if my code is faulty.

    in reply to: Advices for my workflow #14119

    dominique95
    Participant

    I saw some of his videos. He’s a pro game dev, and knows the job.
    Good, he mentions Monkey 2 in France.
    There are francophone users here. One more.
    Bienvenue à bord.

    in reply to: Converting color #14053

    dominique95
    Participant

    For creating Hud , I start with erased image, canvas.Clear(Color.None) and draw with BlendMode.Alpha
    and adjust the Alpha component of the drawing color.
    In the main loop , I draw this image on the screen. But it’s always the same.

    Try this , using A, D, M, O,  and Up/Down Keys.
    See the Color’s info under the mouse, blendmode will make sense.
    Transparency is where you see the red balls.
    Coded with Monkey2 1.1.06

    in reply to: Extract text strings. #13926

    dominique95
    Participant

    Hello,
    Assuming you read  your file line by line in the txt$ variable.
    Tested in BlitzPlus, should work in Blitz3D too

    in reply to: Monkey 2 executables on old PCs #9557

    dominique95
    Participant

    Hi,
    J’adore cette idée de stimuler les patients avec des images et animations. Tout comme l’appli avec des grimaces.
    Monkey 1 (v85.e) exes work on my old PC Window XP SP3 – RAM 1Go.
    You need OpenAL32.dll (version 0.9.5.1) in your C:\Windows\System32\  folder
    Or you can put it in the same directory as your .exe

    Monkey 2 exes fail at entry point of strnlen in msvcrt.dll, 64 bit needed ?

Viewing 8 posts - 1 through 8 (of 8 total)