Ethernaut

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  • in reply to: Poly Collision? #831

    Ethernaut
    Participant

    I’d really really really like that! Any high level module that helps with more complicated game related mathematics is more than welcome.

     

    in reply to: 2D Arrays #827

    Ethernaut
    Participant

    I think you just need to create a new array object. This works:

    local ta:= New String[2,2]

    Cheers.

    in reply to: 2D Arrays #825

    Ethernaut
    Participant

    Ooooohh, awesome!

    Much better than creating a new function for every type of 2D array you need, like you have to do in Monkey1.

    Thanks!

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