gcmartijn

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Viewing 15 posts - 46 through 60 (of 73 total)
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  • in reply to: Ted21 github update #2932

    gcmartijn
    Participant

    yea will install all those updates later this week, ted21 craches many times, mostly when:
    – the running program hangs -> debug window starts -> close running program -> re-run program -> ted21 crash

    – file new -> copy past class text source -> save file -> place cursor at the top and place some returns and write some new code above in the top -> ted21 crash

    in reply to: Asteroids remake #2918

    gcmartijn
    Participant

    I use this vector script in monkey1, need/going to translate it to mx2.

    http://www.monkey-x.com/Community/posts.php?topic=568

    But i will try to use the vec2f class and extend it with thing (i guess)

    in reply to: New Vec2f not working inside New Constructor ? #2893

    gcmartijn
    Participant

    @peterigz
    Yes that’s it, but have to re-check why monkey1 is doing it oke something like this.
    Thanks

    in reply to: Where is Image.GrabImage ? #2839

    gcmartijn
    Participant

    Thanks for sharing, I found the image overload in the modules section now.

    +1

    in reply to: How do you parse JSON files with std.json? #2834

    gcmartijn
    Participant

    Found the solution after trying

    in reply to: How do you parse JSON files with std.json? #2827

    gcmartijn
    Participant

    I’m having trouble with translating monkey1 code

    But how to translate this to monkey2 ?

    I know that this is working but I need both, the json KEY and Value

    The json file is something like this
    {
    “w”:2048,
    “h”:768,
    “p”:200,
    “data”:{
    “world”:{
    “atlas”:”atlas-world1.json”,
    “data”:”data-world1.json”
    },
    “player”:{
    “atlas”:”atlas-player.json”,
    “data”:”data-player.json”,
    “initFrameKey”:”looprechts”,
    “initX”:300,
    “initY”:712
    }
    }
    }

    in reply to: #Import "assets/something" why import lines for this ? #2826

    gcmartijn
    Participant

    Oke.

    I din’t know about the zipfile construction, I will use the asset:: thing.
    #Import “assets/*” would be cool and easy.
    My json loader will load all the assets (something like atlas)

    I had this situation because
    a.monkey2
    #Import “src/JSONLoader”
    Field json:JSONLoader =  New JSONLoader()
    json.loadScene(“assets/scene1.json”)

    b.monkey2
    Method loadScene(_inpJSONFile:String)
    Local obj:=JsonObject.Load( _inpJSONFile ) ‘ but that don’t not work now

     

    This is working
    a.monkey2
    #Import “src/JSONLoader”
    #Import “assets/scene1.json”
    Field json:JSONLoader =  New JSONLoader()
    json.loadScene(“assets::scene1.json”)

    b.monkey2
    Method loadScene(_inpJSONFile:String)
    Local obj:=JsonObject.Load( _inpJSONFile )

    in reply to: Ted21 progress #2758

    gcmartijn
    Participant

    feature request [project directory refresh  function]
    When I create a new file or folder, then I have to close ted and restart it.
    that way is at the moment (osx) the only way to make the new file/folder visible.

    after working with ted21 (some hours) I had several random crashes but don’t have any error (log)
    but its not a real problem because its fast to start it again.

    in reply to: Ted21 github update #2714

    gcmartijn
    Participant

    I don’t care very much, but doctorwhoof is someone that want’s it.
    https://github.com/blitz-research/monkey2/issues/40

    Maybe in the future you can tackle all those personal things inside one json file, and let the user define them.

    For example if people create a project and add a ted2.json file and ted2 use that file.

    in reply to: Ted21 github update #2709

    gcmartijn
    Participant

    🙂 🙂 thanks its working.

    going to work with it right now.

    In many other programs CMD+B is for building I don’t know if that new shortcut is a wise choice.

    in reply to: Some help with a mojox GUI #2701

    gcmartijn
    Participant

    I hope that that page option is optional, now there is complete freedom.

    @mark

    if i had to make a gui system, then maybe i would use the same like microsoft wpf

    https://msdn.microsoft.com/en-us/library/mt149842.aspx

    It is using a simple xml system.

    in reply to: Ted21 github update #2699

    gcmartijn
    Participant

    Or Just a toggle button in the menu or topbar like you did with the Color View.

    🙂

    in reply to: Ted21 github update #2697

    gcmartijn
    Participant

    Is it with the dotted lines on/off option ?

    in reply to: Ted21 github update #2655

    gcmartijn
    Participant

    Looking great !

    And the osx shortcuts do work 🙂

    The only thing I hope for is to turn of the dotted returns and other dotted lines.
    Because for my eyes its a little to much.

    And maybe the icons 50% smaller and less blurry.

    Great Work !
    I included a screenshot how I see the window, maybe you want to know that.

    On the long term auto intel. would be super cool, to see what all the options a object can have.
    After that maybe you can include the help about that object option.

    in reply to: Delta Timing Vs Fixed Rate Logic Vs Timer #2555

    gcmartijn
    Participant

    That fixed rate logic seems a good way, but I want to be sure before I’m going to start working with a new test project.

    I also use spacechimps as a start, and deleted the timer and other stuff

    My game is going to use

    • animated images using a atlas which contains the animation frame speed in ms
    • the animated images moving from point A to B in x speed (fixed)
    • has to work on ultra fast and/or slower computers/tablet/phone

    So my problem is , how do I can handle all those things without getting lag or moving to fast images.

    Does the fixed rate logic class solve all those problems for me ?
    So someone with a fast computer don’t see to fast movements or animations and <span style=”text-decoration: underline;”>very</span> slow computers see some frame drops (that is not my real problem, and impossible to fix).

Viewing 15 posts - 46 through 60 (of 73 total)