gcmartijn

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Viewing 15 posts - 1 through 15 (of 73 total)
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  • in reply to: Bug or not ? 2 times using a (mouse) event = ignoring both #15289

    gcmartijn
    Participant

    H! Mark,

    Last time we spoke/I use monkey was about a year ago, I see that you make good steps 😉

    My code still works !, except for this bug above.
    Can you give me the status about this problem above (because in the latest version its still the same problem), so I can decide what to do.

     

    Greetings,
    GCMartijn

    in reply to: Worried #11187

    gcmartijn
    Participant

    @mark

    I started with gamemaker 1 years ago, but that was for children 🙂
    Then I found BlitzBasic and ‘learned’ how to create games.
    But i’m not a artist (like many users) and never finished a game.

    After that, Monkey 1 gives some new power, but again (i’m not a graphic designer) and never finished a game.
    But I din’t care about that, because it was fun to create some game concepts.

    Then Monkey 2 same story, but this time it was giving me hope.
    I had the feeling that you where creating a new language that was solid as a rock, and not just for games.
    Like a new Python or Haxe, and yes it was but you did not understand the marketing power.

    Many good products are failed because poor marketing.

    Some important mistakes. Maybe i’m wrong but this is my feeling.
    – To place it under a subdomain (and now by using a .co.nz domain)
    – To use a ‘static’ dark webdesign
    – Users have a feeling that you don’t make some decisions (a solid roadmap) (there was one in the first year)
    – The name, its fun but good

    But there is hope (or something you can test) !
    Stop now with programming, and invest that time in:

    Step 1
    – find a new short easy name, that is available as a .com domain OR .io domain
    – create a fresh (white) website, look at other sites that are successful https://nodejs.org
    – at the frontpage don’t add your blog items, but highlight why people need to use ‘new name’
    – say that its faster (maybe do some benchmarks !)

    If you can’t do Step 1, then it don’t get new users

    Step 2
    Again stop with investing in ‘new name’, and invest that time in:
    – create some demo game examples (and post that on steam/ios/android)
    (maybe you earn some money, but you can show it on the new site)

    Step 3
    Check your stats, do you get more hits on your new website ?
    Yes > than you are on the right path
    No > add your website to site’s, make a plan about that. maybe adwords for 0.05 $

    Step 4
    Earn money (you can try that with step 2), but if you get more hits (more users).
    – Try to make a ‘new name’ Pro version.
    This comes with some cool features and cost $ 50,- a year
    – Add a button on the site ‘Pro support’ , $ 50,- for one hour (you)

    What I’m saying is this:
    You made good products, and many people like them (I do), but you can’t ‘sale’ them.
    New users look at 3 things:
    1) Is this new language I need to learn fast and solid ? (benchmark, say it)
    2) Is it easy to learn? (documentation)
    3) Does it support win/mac/linux/ios/android (maybe I don’t need it all now, but maybe later)

    All those things are not oke for new users that visit this .co.nz site now.

    I hope, that you can and will do this, so after that you can invest in ‘new name’ again.

    So the keywords are:
    Fresh start, new name, clean better site and domain, marketing, marketing, marketing, roadmap, statement.
    I will say make a combination with new year 2019 !

    in reply to: ItemMaker #4560

    gcmartijn
    Participant

    @skn3

    Well I don’t use a banana in my game haha

    in reply to: ItemMaker #4555

    gcmartijn
    Participant

    Hey that looks almost the same I’m making haha 🙂

    in reply to: ted includes chipmunk module ! #4454

    gcmartijn
    Participant

    🙂 MX2

    Maybe there are some more cool libs out there on the internet with free licences.
    Maybe its a cool idea to create the first official MySQL connector, so database connection can be made with it to store online stats !

    With all those official external libs support MX2 will be better then some other languages.

    in reply to: ProgressDialog useless ? #4247

    gcmartijn
    Participant

    @mark

    copy / pasting your code I can see the progress dialog !

    the progessbar not ‘moving’, and I see now that it don’t support the step/value

    BUT

    The text is changing like I was hoping, so I/user can see what is loading.

    But you say a fiber is not a async and not a background task.
    But what is it, where does it live.

    If you say yes to this, then I understand it.
    > Inside the Yield() function above, I can change every runtime variable, this within a loop or process that is running at the moment ?

    Function BlockingHeavyThing()

    yield(“heavything() start”)
    heavything()
    yield(“start heavything2()”)
    heavything2()
    End

    Renderloop {

    New Fiber( Lambda()
    BlockingHeavyThing()
    End )

    DOESstartThisAfter_BlockingHeavyThing_isReady() ‘ duh

    }

    I see this in your code

    Does App.Idle resets itself after a loop ?
    Because when I load 1000+ things I get internal 1000+ App.Idle+=things I don’t know if this is a problem.

    What future does is abracadabra (I did read the module info about it) but for now it works with the text.

    I think that in the near future you need to make the gui async , on a other thread or something if you want that many people make applications with monkey.

    in reply to: ProgressDialog useless ? #4228

    gcmartijn
    Participant

    @AdamStrang

    That’s is not possible I think because
    Everything is rendered on the screen after that the LoadScene() is ready.
    LoadScene includes only JsonObject.Load() , object generation, image (atlas) loading

    But async LoadScene() would be the thing needed here for a method.

    Simply fiber using don’t work, or I don’t understand how a Fiber works

    Another possible idea was a function like this.

    progressbar.Ready += LoadScene()

    That is that the progressbar is visible now at the screen and can retrieve .Text changes callable from outside the LoadScene()

    in reply to: ProgressDialog useless ? #4225

    gcmartijn
    Participant

    To say it in other words, When I put the loaders inside a Fiber then its async ?

    I can see a Fiber lick a backgroundworker for c#

    Going to try that.

    in reply to: ProgressDialog useless ? #4223

    gcmartijn
    Participant

    But I see the progressbar after everything is loaded.

    In the mojox modules/test Mark Does the same.

    in reply to: FIRST HTML5 PYRO FOR MONKEY2 DEMO EVER! #4172

    gcmartijn
    Participant

    I use that one, I dunno which one is faster.

    in reply to: #Import "assets/something" why import lines for this ? #4157

    gcmartijn
    Participant

    What does the jsonvalue.save() do ?

    But note that if you’re trying to write something that runs everywhere, assets may not even be stored in the filesystem (eg: on android they’re stored in a zip), so it’s safest to use ‘asset::’

    I need to store save files and other files on all devices (future proof) so first I thought this is the way:

     

    In other words, what is the best path to save files so it works on all clients devices/desktop

    In the example above I’m trying to overwrite the official data-world1.json file with new data.
    What is the path to do that for all devices/desktop

    in reply to: Asteroids remake #4125

    gcmartijn
    Participant

    I Made a png to polygon module, maybe you can use that. Its inside the Ted module manager.

    in reply to: Box2D #4005

    gcmartijn
    Participant

    Maybe I’m going to work on my C2MX2 ‘converter’ again in the future.
    Maybe you are searching this. (its a year old, and not up to date with the current MX2)

    https://github.com/gcmartijn/C2MX2

    in reply to: network/socket/tcp read/write class ? #3976

    gcmartijn
    Participant

    @Mark

    I wait till there is a little info about it in module docs

     

    Edit:

    Well the banana did give all the things I need yet, so no docs needed at the moment 🙂

    in reply to: network/socket/tcp read/write class ? #3955

    gcmartijn
    Participant

    @Simon Armstrong

    Will check if I can use it, thanks

Viewing 15 posts - 1 through 15 (of 73 total)