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Ah, so that’s why you added some more pixelformats.
I always get weird colours with it though, almost inverted colours.Yeah I can’t figure it out either… :/
That’s for the help though!Yeah it seems very random…
The same test I’ve used all along, which previously has not worked on this machine, now works.
The game I’m building which checks if files have changed, still doesn’t work, and it doesn’t work on any of my machines.
I’m trying to track down what’s causing it.That video doesn’t load on my MacBook’s Safari.
Works fine here on my 2013 MacBook. How are you using it?
Seriously though, you can right click it and select download.
https://puu.sh/vtB8C/e2b6fa58db.mp4
I think that video shows the issue pretty well.
If I do a scroll over the wheel like that on a webpage, it jumps down a tiny bit (on Mac)
But in Ted, I’ve jumped to almost line 100.
A spin on the wheel on my PC and I’m not even at line 20.I am going to have a break now.
This time I am working on Bananas Showcase that users will see at first run.
What a long break that was!
I think that’s a great idea!
As I’ve said, first impressions are important.
I would suggest having some general Monkey 2 information at the intro start too, and below that present the showcase.
The Monkey 2 help file is a good start, combined with the banana showcase and it would be awesome.isn’t it always, the ones with the most demands are the ones with the least interest in supporting.
I feel like I’m the most demanding one haha.
But I like to think I’ve also helped a bit, via my theme and also via the code I’ve contributed with.I can’t earn money but I can’t stop to develop.
I think the way to go with this is maybe a Patreon page?
But I think the bigger issue here is Monkey itself and the low user count.
For starters, first impressions are important, this webpage alone is bound to scare some people off.
Also the, the name “Monkey” is a pretty bad name for a coding language heh.
Most of my friends just laugh when they hear the name and think of it as some sort of game creation tool.
That’s why I’m eager to get this IDE as good as possible, cause it’s what people first see when they start Monkey 2.
If the IDE is good, people might be impressed and give it a chance.
It’s especially impressing that the IDE is made with Monkey 2, that should be clearly stated.
And Mark should just remove the original Ted2 from the official releases and include Ted2Go.
I’ve suggested this before, but I think the name for Monkey 2 should have been “Prime”
The icon for “Prime” could be a “prime knot“:

All the modules could have “Prime” in their names, like “PrimeGFX”, “PrimeAudio” and “PrimeUI”
Best one would be the OpenAL module “PrimeAL” (read ‘primal’)Something you could possibly do is maybe change the name from Ted2Go to something like “Gorilla”
Maybe make a cool logo (I might be able to help you out there)
It would set Ted2Go apart from the original Ted2.
But as I said, Patreon might be a good start.Very nice work Nero!
The Windows default for expanding menus is 400ms.
And nice addition to double clicking INS in the lower corner.
Maybe double clicking on the line number at the bottom should open the jump to line dialog?I don’t think I have anything left to complain about haha…
Ted2Go is coming together extremely well.
I’ll try to remember to make some new icons for it later.
The only thing I really miss now is a code minimap.Do you know how I can get a border for the treeview?
If I put a border on for TreeView in the theme, that border ends up inside the DockingView.
If I apply a border to DockingView, the border ends up around lots of other stuff I don’t want a border on.Is there any way we could play mpg files?
My game is a music game, so it has to update the music at all times in the background.
Correct timing of every note is important!
So I want a fiber running in the background taking care of all that while the game runs normally.I’d like to never force the fiber to sleep, but if I don’t put it to sleep, the game still pauses.
Thanks for figuring that out.
All applications load the WAV files just fine so it seems like Monkey 2 should load them too.
I think maybe Mark needs to look at this instead of me writing a WAV loader.Here’s a bug for you!
The dot is removed when I apply the auto-complete.
Great work Nero!
A few things I’d like to point out.
The project tree has an annoying ugly problem.
The dockingview that the treeview is inside does not have the same background colour as the treeview nor the scrollers, so there’s always an ugly square in the lower right corner, like this:

If you extend the vertical scroller down, it’ll cover it up.
Or if you force only that dockingview’s background colour to be the same as the scroller background, it’ll also fix it.I also think there should be an option for the line numbers, I like when every number shows.
It’d be nice if there was a “close” button next to “App is running now…” to force the app to close.
I’ve made an attempt before: http://monkey2.monkey-x.com/forums/topic/adding-mojox-view
But I wasn’t happy with how it turned out, I can have another go at it later.
The main problem was getting word-wrapping to act the same on both the editor text and minimap text.Sublime Text 3 has an excellent minimap that I recommend checking out!
I’ve noticed something odd.
The code text document no longer responds to the themes “editor” font settings.
It instead uses font “normal” from the theme, and only the gutter line number view uses the “editor” font.Setting “editor” font size to something like 100 only makes the line numbers big, the actual text in the editor is still the same size as the “normal” font.
Here’s “editor” font size 100:

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