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Ouch. I missed that in the docs. I skimmed through the list of functions twice but couldn’t find it. Thank you very much, guys!
It would be great to move the docs to the same panel as the source files, like in the Blitz and Monkey1 days. I don’t like having to resize the panel everytime I need to check the docs.
Yue, no soy muy activo en redes sociales, pero me encantaría ver una comunidad de Monkey2 en castellano
Cerebus X is a 3rd party ‘fork’ of Monkey X (which was originally called Monkey). It is AFAIK completely compatible with Monkey X.
For the most part, but if you have any “monkey://” paths, you must rename them to “cerberus://”.
October 20, 2017 at 9:52 pm in reply to: Is Mark pulling the plug on Monkey2? Worrying comments on Twitter #11235I agree.
Anyway, I’m really happy to see that he will continue developing Monkey2.
October 19, 2017 at 9:52 am in reply to: Is Mark pulling the plug on Monkey2? Worrying comments on Twitter #11201AGK2 seem to be doing an aggressive marketing campaing, and has focused on putting effort into the documentation & guides. Perphaps could be a good idea to focus on that?
An maybe he could keep it open source, but charge for the binaries, but Mark already did that on the past and it seems like it didn’t work.
Anyway, I didn’t see the other post when I opened this thread. Sorry about that.
Hahaha I agree, but I used it because that’s the way I’ve seen Mark call it on Twitter.
Thanks for your reply, Mark!
Yeah, I ended up simply using Pixmap.Load, which worked great. I have been following development of Monkey2 for a while, but I just decided to start playing with it and I am amazed! The docs are a bit lackluster, but thankfully, by looking at the samples or searching here I am finding the solution to my problems.
I am working on some 3D stuff that I have been doing on Monkey-X for a while. Nothing as fancy as your mx23d, but is progressing well. I’ll post some stuff soon.
I know that you haven’t made up your mind yet on whether to use gles2 o 3, but, could you add a gles3 module to the language? I would love to be able to have geometry instancing and multiple render targets on what I am doing.
Oh! And will you publish soon that tool you made to generate mx2 wrappers from C++ libraries? Having stb-truetype would be useful for my project.
Thanks!
Heart me, please!
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