Jesse

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Viewing 15 posts - 166 through 180 (of 297 total)
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  • in reply to: Ted2Go IDE #7264

    Jesse
    Participant

    I will. Thanks.

    in reply to: Ted2Go IDE #7262

    Jesse
    Participant

    Did you see the one I posted above?

    in reply to: Ted2Go IDE #7260

    Jesse
    Participant

    @nerobot You are doing a great job. I hope you don’t give up any time soon. I know how hard and tedious ironing out bugs can be.

    So far I have enjoyed working with it.

    in reply to: Ted2Go IDE #7258

    Jesse
    Participant

    Hey Nerobot, Monday I downloaded the latest from Github and compiled it. Today I was testing it writing some code. I was doing a run with about 300 lines of code then I decided to move some code from one area to another and after I did that I pressed the tab key and it just close the app with out notice. so I lost all of the code I was working on. I tried to duplicate the crash but it just doesn’t want to do it anymore. It has done that a couple of times. I can’t recall what the other reason for closing was but it wasn’t for the same reason. it has only been doing that on the latest download it had never done that before.

    this is on Mac OSX.

    [edit]
    I think I figured one out:
    when I select several lines of code and I press tab to indent the code it crashes.

    in reply to: Wrong iOS sdk help #7137

    Jesse
    Participant

    check to see if you have developer tools installed and install them with this:
    open a terminal and paste this to it and press enter:

    xcode-select —install

    the “–install” supposed to have two “-“

    in reply to: LoadAnimImage missing? #7062

    Jesse
    Participant

    to scale:

    [/crayon]

    or

    [/crayon]

    to grab a section of an image:

    [/crayon]
    in reply to: LoadAnimImage missing? #7060

    Jesse
    Participant

    It’s not programed in to mojo. you will have to implement it yourself.

    in reply to: Textured poly? #7035

    Jesse
    Participant

    Thanks, That works perfect.

    in reply to: Textured poly? #7021

    Jesse
    Participant

    as a test I am trying to plaster an image of a rectangle with an x on it but can quite figure it out.

    This is what I got:

    [/crayon]
    in reply to: Textured poly? #7020

    Jesse
    Participant

    Thanks Mark. That helped a little. I am trying to plaster an image into a four sided poly or a quad.

    in reply to: [solved] RVAL eval order #6992

    Jesse
    Participant

    Ups! I thought you had put the whole code!
    But yea, I get the same results.

    in reply to: [solved] RVAL eval order #6990

    Jesse
    Participant

    Are you sure the last example works as is. I get an illegal use of Generic.. when I try to run it.
    I had to declare the stack as <int> for it to run.

    and I do get the correct results:

    Attachments:
    in reply to: [solved] RVAL eval order #6986

    Jesse
    Participant

    That’s weird. I am getting 5 and 5 and I am using 1.1.0.3 which I dowloaded and compiled it from Github from develop section. The about monkey2 in the help says 1.1.02 but mx2cc says 1.1.03.
    Thats on OSX.

    in reply to: [solved] RVAL eval order #6982

    Jesse
    Participant

    I don’t see the problem
    this is what you are doing on the first one:
    >Print(-5+10)
    and the second:
    >Print (10-5)
    and I am getting
    5
    5
    which is correct.

    in reply to: Textured poly? #6923

    Jesse
    Participant

    Guess I didn’t look thoroughly enough. Thanks.
    I still have to figure out how to use it.

Viewing 15 posts - 166 through 180 (of 297 total)