Jesse

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Viewing 15 posts - 1 through 15 (of 297 total)
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  • in reply to: keycode "at" #16116

    Jesse
    Participant

    What are you trying to do? For the QWERTY keyboard the 2 and the @ key are the same Key. KeyHit detects the key not the Character. You might be able to use KeyDown For key.LeftShift and KeyHit for Key.key2 in the same comparison for the @ key. Not sure haven’t tried it myself. I am not sure but I believe there is a getChar instruction that would be able to do that for you instead but Depends on what you are doing.

    in reply to: Monkey 2 Splash Screen. #14490

    Jesse
    Participant

    I like it. What it says is catchy and the monkey/image logo is really good. Maybe add some type of a more artistic font for the descriptive.

    in reply to: Bytes 'n bytes #14489

    Jesse
    Participant

    That’s interesting. Never delved deep enough to notice that.

    in reply to: Bytes 'n bytes #14487

    Jesse
    Participant

    Thats pretty good. Now all you need is “SAL”.

    in reply to: Bytes 'n bytes #14412

    Jesse
    Participant

    try this video if you have time:

    in reply to: Bytes 'n bytes #14411

    Jesse
    Participant

    I don’t know. Mark might have to answer that. I don’t think he has it integrated in the language and I don’t know if he would be willing to add it.

    on another note, here is a little bit of code to kind of explain what I said before:

    [/crayon]

    [edited]
    had the representation of the math backwards.

    in reply to: Bytes 'n bytes #14408

    Jesse
    Participant

    Yea my fault something like that. I believe it goes down to -128.

    in reply to: Bytes 'n bytes #14406

    Jesse
    Participant

    a signed bite only goes upto 128 and down to -128 which is the first 7 bits and are used as the number and the last bit “on” for negative and “off” for positive. if you pass a number greater than 128 it sets the last bit to on and therefore it returns a negative number and will be a completely different number that you passed as interpreted by the compiler.

    in a signed byte a negative 1 in a byte binary equals 11111111 and in an unsigned byte the 11111111 is equal to 255. The last bit of a signed byte will always be used to represent whether the number is positive or negative. and that goes back all the way to the original assembly language.

    in reply to: Maybe bug? #14386

    Jesse
    Participant

    Dude, I know how to read. Thats what I did and it worked fine. I tried it max size medium and small it worked fine with all.

    in reply to: Maybe bug? #14379

    Jesse
    Participant

    Works fine here as well. 2013 MacBook Air, OS Sierra and the latest Monkey 2.

    in reply to: Monkey 2 Spanish website #14165

    Jesse
    Participant

    Yue, You should try this code in BlitzMax:

    [/crayon]
    in reply to: Monkey 2 Spanish website #13988

    Jesse
    Participant

    @yue if you have time watch this video:

    cambia las opciones the subtitulos a “autoTranslate ->Spanish”.

    in reply to: Monkey 2 Spanish website #13970

    Jesse
    Participant

    Que? Hahaha! 🙂
    Si necesitas ayuda, posiblemente te pueda ayudar. Ultimamente no he tenido tiempo para dedicar a la programación pero cuando pueda lo hare.

    Mi español no es muy bueno pero ojalá y te sirva en algo.

    Suerte!

    Desde EEUU, Colorado.

    in reply to: TestPace X – Under development #13825

    Jesse
    Participant

    Poor @yue you have no forum home 🙂 and even though this thread to me is out of place, I don’t think there will be any objections with anybody you posting any of that here. Hope you hang around here and try to learn Monkey2. I am not a 3D programmer but several others here are. They might help you with your projects if you decide to switch.

    And yea I understand where you are coming from. I too had a disagreement with the same administrator(not in SyntaxBomb), by which his response kind of went in to the deep end. I just decided not to deal with him and is another reason why I haven’t tried to register in his forum. It was nothing important and I really have no need to join his forum so I just stay here.

    in reply to: DebugStop() in texture.monkey #13635

    Jesse
    Participant

    It seems Mark forgot to remove the debug stop when testing. post the issue In GitHub. I am sure he’ll fix that as soon as he can.

Viewing 15 posts - 1 through 15 (of 297 total)