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I like it, Runs smooth on Safari. 6ms 166FPS.
@ethernaut, I have no idea if Marks want’s to add it to the bananas examples but if he wants to he can.
The invaders just march off the right side of the screen and don’t return.
I don’t know why they are doing that, they don’t do that on my computer, never have. they just move left to right and right to left.
anybody else having that problem? Please, let me know.
about the asteroids, they are just meant for background decoration/distraction, not intended to be shot at.
I had to try it in previous version to fix the problem because apparently when I rebuilt the models without the changes apparently the changes didn’t go through. I had forgotten to remove some code from the game source code and it failed to recognized them as errors. Now I know it works in v1.1.01 and it should work in most previous versions.
I understand if no one want’s to give a try anymore but I would appreciate it. Thanks.I don’t understand, if I removed the additions to the modules and rebuild the modules why the changes were not recognized when I recompiled the code. I guess I am going to have to stop messing with the modules.
did you download the V1.1.03 from Github?
And did you download the latest game update from the repository?
It might be that you don’t have the latest game update. those errors seem to be because of some dependancies I had implemented to the Node class. which I have take out in the latest update.
Oh, That works.
I know I am always doing of the wall stuff and it’s probably not a good idea to do it but I am stubborn so I will keep on doing it until I run into a wall or you decide to make some changes to brake my code.Thanks Mark.
I am doing some abnormal stuff and I need for it to have a default constructor to be able to extend it to my a class of my own.
[/crayon]Monkey123[crayon-5cbaa0eecc6f8600584874 inline="true" ]Class MyClass extends List<xxx>.nodethis gives me an error because there is no default constructor.
you are probably right it should be left as is and that’s why i didn’t put it on Github.Sorry guys I was trying some modifications to the code to make it simpler and I forgot that I had modified the List node class module. If you all want to give it another try, it should be ok now.
I am not sure but I think that it only works with the latest v1.1.03
Sounds good. Thanks for trying it and reporting your findings.
That is strange. It works on my my macbook with El Capitan. no issues running it from file or IDE.
compiled with the latest Monkey2 from the repository in debug using Ted2go.Can you try to see if the executable works in your Mac:
https://www.dropbox.com/s/plmbjhmupc81ncd/Pocketinvaders.zip?dl=0Sure Mark.
my fault it’s “asset” not “assets”.
shouldn’t this line:
[/crayon]Monkey123[crayon-5cbaa0eed7dc6029113742 inline="true" ]Local mapStream:FileStream = FileStream.Open( "assets/map.data", "r" )be like this:
[/crayon]Monkey123[crayon-5cbaa0eed7dcb460816685 inline="true" ]Local mapStream:FileStream = FileStream.Open( "asset::map.data", "r" )a minor bug. I just notice that when you put the mouse over a line with an error that has the red underline, on the pop up window that displays the error, if you keep on trying to build the executable with out fixing the error you start seeing multiple instances of the same error on the display window. I think you need to clear the error buffer before each build.
it’s no big deal, I just thought I mention it.
That’s exactly what I didn’t want to do. I guess I’ll have to settle for that.
Thanks.I know how to fill it one item at a time. I just don’t know how how to or if there is a way to do it in a single instruction.
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