Jesse

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Viewing 15 posts - 151 through 165 (of 297 total)
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  • in reply to: Sono Bots – a sonar game #7424

    Jesse
    Participant

    I like it, Runs smooth on Safari. 6ms 166FPS.

    in reply to: Fixed Shooter #7419

    Jesse
    Participant

    @ethernaut, I have no idea if Marks want’s to add it to the bananas examples but if he wants to he can.

    @tomtoad

    The invaders just march off the right side of the screen and don’t return.

    I don’t know why they are doing that, they don’t do that on my computer, never have. they just move left to right and right to left.

    anybody else having that problem? Please, let me know.

    about the asteroids, they are just meant for background decoration/distraction, not intended to be shot at.

    in reply to: Fixed Shooter #7405

    Jesse
    Participant

    I had to try it in previous version to fix the problem because apparently when I rebuilt the models without the changes apparently the changes didn’t go through. I had forgotten to remove some code from the game source code and it failed to recognized them as errors. Now I know it works in v1.1.01 and it should work in most previous versions.
    I understand if no one want’s to give a try anymore but I would appreciate it. Thanks.

    I don’t understand, if I removed the additions to the modules and rebuild the modules why the changes were not recognized when I recompiled the code. I guess I am going to have to stop messing with the modules.

    in reply to: Fixed Shooter #7397

    Jesse
    Participant

    did you download the V1.1.03 from Github?

    And did you download the latest game update from the repository?

    It might be that you don’t have the latest game update. those errors seem to be because of some dependancies I had implemented to the Node class. which I have take out in the latest update.

    in reply to: Request for a default constructors to Node. #7389

    Jesse
    Participant

    Oh, That works.
    I know I am always doing of the wall stuff and it’s probably not a good idea to do it but I am stubborn so I will keep on doing it until I run into a wall or you decide to make some changes to brake my code.

    Thanks Mark.

    in reply to: Request for a default constructors to Node. #7387

    Jesse
    Participant

    I am doing some abnormal stuff and I need for it to have a default constructor to be able to extend it to my a class of my own.

    [/crayon]

    this gives me an error because there is no default constructor.
    you are probably right it should be left as is and that’s why i didn’t put it on Github.

    in reply to: Fixed Shooter #7381

    Jesse
    Participant

    Sorry guys I was trying some modifications to the code to make it simpler and I forgot that I had modified the List node class module. If you all want to give it another try, it should be ok now.

    I am not sure but I think that it only works with the latest v1.1.03

    in reply to: Pocket Invaders anybody? #7377

    Jesse
    Participant

    Sounds good. Thanks for trying it and reporting your findings.

    in reply to: Pocket Invaders anybody? #7368

    Jesse
    Participant

    That is strange. It works on my my macbook with El Capitan. no issues running it from file or IDE.
    compiled with the latest Monkey2 from the repository in debug using Ted2go.

    Can you try to see if the executable works in your Mac:
    https://www.dropbox.com/s/plmbjhmupc81ncd/Pocketinvaders.zip?dl=0

    in reply to: Pocket Invaders anybody? #7340

    Jesse
    Participant

    Sure Mark.

    in reply to: Filestream, starter issues #7316

    Jesse
    Participant

    my fault it’s “asset” not “assets”.

    in reply to: Filestream, starter issues #7314

    Jesse
    Participant

    shouldn’t this line:

    [/crayon]

    be like this:

    [/crayon]
    in reply to: Ted2Go IDE #7311

    Jesse
    Participant

    a minor bug. I just notice that when you put the mouse over a line with an error that has the red underline, on the pop up window that displays the error, if you keep on trying to build the executable with out fixing the error you start seeing multiple instances of the same error on the display window. I think you need to clear the error buffer before each build.

    it’s no big deal, I just thought I mention it.

    in reply to: Way to predefine/inline define an array of arrays? #7307

    Jesse
    Participant

    That’s exactly what I didn’t want to do. I guess I’ll have to settle for that.
    Thanks.

    in reply to: Way to predefine/inline define an array of arrays? #7300

    Jesse
    Participant

    I know how to fill it one item at a time. I just don’t know how how to or if there is a way to do it in a single instruction.

Viewing 15 posts - 151 through 165 (of 297 total)