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It is here. http://www.playniax.com/download/
Playniax is hosting it by himself and I think he doesn’t use git at all.
Mod just works as expected here:
Monkey1Print 13 Mod 10gives you 3 as output
I don’t use mojo2, but I think you might get some information in the Cerberus X forums. Cerberus is the successor of Monkey X.
Could you provide the names of those games or some screenshots. New, but intuitive ways of controlling on the screen are quite interesting.
A simple to use module for that could also speed up prototyping a lot.
So we have a true artist here! Congratulations on this great banana! This could really be the new Monkey2 mascot and the way to go for the logo. But I think it has to be spiced up a little with some ironic hint like the teddy has in the movie ted. In the banana the plane is hint enough, but for a logo or as a standalone mascot it needs at least some kind of an impish grin.
I am definitely not an expert here, but maybe this helps if no one else is posting. I looked into how it was done in DrawImage()
Monkey1234567Method DrawImage( image:Image,tx:Float,ty:Float,rz:Float,sx:Float,sy:Float )Local matrix:=MatrixMatrix=matrix.Translate( tx,ty ).Rotate( rz ).Scale( sx,sy )DrawImage( image,0,0 )Matrix=matrixEndthis is something similar to Pushmatrix, then translate and rotate and draw, then Popmatrix to get back to normal drawing.
I am using ignition-x on cerberus and it works fine without any hassle on a Win10 machine. I didn’t check all examples or functionality, but I see no reasons why it shouldn’t work on cerberus because language wise there is no difference, just one extension with enumerations so far.
Thanks. That’s it. This release was the first time the anti-virus program did this. These programs are really annoying sometimes!
Monkey 1 has also been working here on XP. I didn’t try the latest version of it but one or two years ago it worked on 3 random XP PCs.
@danilo: I agree with that thinking ahead with those decisions about money making. One thing is that people can circumvent the fees others have paid, but the worse thing about it is the feeling those ones have, when seeing that they have paid for something that they could have gotten for free…
@degac: I think, that it is important to think about all options of monetizing mx2, so thanks for sharing this idea and I also agree that the creation of docs in the near future is really necessary. On the other hand I am concerned about this way of monetization, because I think real open source software should be useable without any fees, otherwise it could be seen as an other way of producing crippleware…
The problem is not, that people using monkey are not willing to pay for it. There are just too few of them. So the goal should be to get people to try mx2 by making the starting hurdles (docs, installation, impressive and well documented examples) as low as possible.
To have XP support would really be nice. I am working on an educational game in monkey1 and there are a lot of XP computers in schools here in Germany. They often get older computers from companies for free.
I think optional XP support could also be like a label marketing-wise to show, that you just don’t have to worry if your game runs on your customer’s pc. For me it definitely was a reason for buying monkeyX in the beginning.
For MonkeyX there is this tutorial in the forum:
http://www.monkey-x.com/Community/posts.php?topic=9172
I did it one Month (MX1) ago and it worked, but because I don’t have any experience with makefile and stuff like this, it allways takes around an hour or two to figure it out and get it working.
So I would really appreciate a simple tool for these things or ide integration as a plugin, not to bulk the ide too much.
Maybe some kind of distribution-tool for several targets would be great. Thinking of … Icons, openAl, package name, permissions, win-installer, keystores, custom targets …
Also Patron here. Phil7 in the MonkeyX Forum.
Btw: On the files page the blue download-link is not working. Took me some time to figure out that there is another link in the Headline.
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