regulark

Forum Replies Created

Viewing 15 posts - 16 through 30 (of 35 total)
  • Author
    Posts
  • in reply to: Phoenix USC #15073

    regulark
    Participant

    That looks pretty sweet, the lighting makes it look rather intense! Is this using mojo or has it been heavily modified/a custom graphics implementation?

    On the Itch page I find the contrast between the text and background a bit hard to read 🙂

    in reply to: Git Module Manager #14999

    regulark
    Participant

    Yup you betcha, getting the information is pretty darn easy.

    I think I’ll work towards splitting this up into some modules:
    REST = help with getting REST resources, this would be quite useful for a lot scenarios now as it seems like all online service use REST now
    GitHub = use the Json returned from the REST module to create GitHub resources into objects, so we can list repositories and such
    Git = using std.process to interact with the local users git installation

    in reply to: Convert seconds to Time() #14969

    regulark
    Participant

    Awesome, thank you Mark, I was hoping there was more elegant way of doing this

    in reply to: Convert seconds to Time() #14961

    regulark
    Participant

    Haha wow Angus, thank you.

    Here’s my version of what you made 🙂

    in reply to: Sacred Lands – sneak peek #14829

    regulark
    Participant

    Cool, what platforms are you building this for?

    in reply to: How extend canvas? #14065

    regulark
    Participant

    You’re looking for Extensions. There’s a small explanation of it in the manual under “User defined types”.

    in reply to: BloodCrypt Released #14016

    regulark
    Participant

    Yeah, this MBA isn’t very good for 3D acceleration. Pretty much any 3D game chugs at least a tiny bit.

    in reply to: BloodCrypt Released #13990

    regulark
    Participant

    This looks awesome, I can’t wait to see this develop into a game!

    For reference, it’s a bit slow on my early 2014 MacBook Air but still playable.

    in reply to: WIP Jsonifier! #13787

    regulark
    Participant

    I was hoping to see this come around sometime, it will be quite useful. Thank you!

    in reply to: SyntaxBomb wins first place #13785

    regulark
    Participant

    That’s awesome, game’s pretty cool and seems like a lot of people love it.

    in reply to: Emscripten: 'em++' is not recognized #12534

    regulark
    Participant

    For the record everything seems to work here now on my Mac. I can compile to wasm and asmjs no problem after installing emscripten to sdk-incoming-64bit with the latest monkey branch.

    in reply to: Emscripten: 'em++' is not recognized #12365

    regulark
    Participant

    Great! I can compile the develop branch without a hitch, and compile projects to asmjs but when compiling to wasm I still receive the ‘NameError: name ‘allow’ is not defined’ error. Any ideas?

    in reply to: Emscripten: 'em++' is not recognized #12337

    regulark
    Participant

    @jesse did you ever resolve this issue? I get the same error when compiling to wasm

    in reply to: Alien Phoenix #12326

    regulark
    Participant

    That looks pretty cool Richard. Did you face any problems optimizing it to run that well?

    in reply to: Ted2Go IDE #11052

    regulark
    Participant

    I’ve been using Ted2Go for a few weeks now and enjoying it. Thank you for the work nerobot!

     

    Does anyone else experience the IDE throttling CPU? Right now it’s at 98% CPU on my MacBook Air early-2014, and it regularly idles around 15% CPU on my desktop Windows 10.

Viewing 15 posts - 16 through 30 (of 35 total)