Richard Betson

Forum Replies Created

Viewing 15 posts - 211 through 225 (of 268 total)
  • Author
    Posts
  • in reply to: I hessitate to ask but… UDP? #4645

    Richard Betson
    Participant

    OK will do. I had a go last night and echoserver demo seem to work, but I’ll test the latest commit here soon.

    in reply to: I hessitate to ask but… UDP? #4625

    Richard Betson
    Participant

    Awesome.. compiling it now. 🙂 I’ll give it a test. Thanks!

    in reply to: I hessitate to ask but… UDP? #4621

    Richard Betson
    Participant

    Right oh. 🙂 Thanks.

    in reply to: I hessitate to ask but… UDP? #4617

    Richard Betson
    Participant

    It is. Plus an action/twitch style game relying on low latency UDP.

    I will use a client and authoritative server (server is in control). Ideally it would be great to have something in a framework that provides a server that can do packet handling (packet order and reliability), UDP hole punching and so on.

    If memory serves Monkey 2 is using EFFNET? I might be able to use it if the UDP part is enabled. EFFNET does not provide a server or hole punching (as I recall) but both of these can be accomplished by building a server and using techniques to achieve UDP hole punching. It’s more work on my end but doable.

    in reply to: Scaling a ShadowCaster? #4601

    Richard Betson
    Participant

    Super! Off to get my copy. 🙂

    in reply to: Scaling a ShadowCaster? #4585

    Richard Betson
    Participant

    That is way cool! 🙂 It’s working great on my Linux Firefox and Chromium. Exactly what I need. Hell of a fix.

    Here is what it looks like on Firefox.

    in reply to: Scaling a ShadowCaster? #4583

    Richard Betson
    Participant

    Awesome! Thanks. 🙂

    in reply to: Alien Phoenix #4563

    Richard Betson
    Participant

    New video of lighting in real-time. Still early in lighting development, but I like it so far. 🙂

    in reply to: Scaling a ShadowCaster? #4561

    Richard Betson
    Participant

    Still stuck. It seems that the shadow caster is just not effected by canvas properties like scale. Which is confusing me a bit as when I read this blog quote from Mark it appears to me that shadow casters and lights work with the canvas API.

    There are few restrictions on what you can do in lighting mode: you can’t modify the viewport, scissor or ambientlight properties, or Clear() the render target – this stuff must all be setup before you enter lighting mode – but apart from that you can use the full canvas API.

    So that statement leads me to believe that shadow casters should scale with the canvas, but they don’t. Shadow casters also do not rotate with the canvas (canvas.Roate()).

    in reply to: Alien Phoenix #4557

    Richard Betson
    Participant

    Shadows and light. 🙂 Getting a better grasp of how to best to fit in the new mojo lighting feature.

    Attachments:
    in reply to: Adding vertices to Shadowcaster() #4554

    Richard Betson
    Participant

    Thanks! That seems to work. 🙂

    I had a look at the help (F1) but still was confused. I’ve been working with a lot of legacy code conversion and I’ve really not had the time to really get into some of Monkey 2’s new features and ways of doing things.  Much of it is still newish to me, but these little snippets, like the above, really go along way to getting a handle on it.

    in reply to: Adding vertices to Shadowcaster() #4551

    Richard Betson
    Participant

    Hi,

    I am having a little difficulty getting the above to work. I’ve modified the simplelight demo to try and use the method (see method New() ) above but cant seem to figure it out. Below is what I’m up to.

     

    in reply to: Adding vertices to Shadowcaster() #4507

    Richard Betson
    Participant

    I’ll give that a try. Thanks.

    in reply to: Import/Includes and globals? #4299

    Richard Betson
    Participant

    im new to all these namespaces didnt use them in C++ either as there it was std:: etc 🙂

    I feel ya.. The last time I really used C/C++ was with Borland in the 90’s. For the last IDK 12-15 years I’ve just been using BRL products. But, once you get a hold of a few basic concepts Monkey 2 comes into focus pretty quickly.

    in reply to: Can I rotate a light? #4293

    Richard Betson
    Participant

    The reason I’m asking is that I’m trying to make a headlight effect and it would work if I could rotate the light or light image. See attached.

    Attachments:
Viewing 15 posts - 211 through 225 (of 268 total)