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That’s actually a very good question, not sure how this would be done in Monkey2. I think you would need to make a Monkey2 module that wraps Gear3D as of now. Any other comments?
This would probably require a shader tbh. Specifically tweening, and a shader.
Well it seems a lot of the math is already referenced in that Lua library you shared. It shouldn’t be that hard to translate it to raw Monkey.
Plus, check out the ToyPlane demo, and the Quatf.Slerp() function. Might help a lot. Just my two cents, would agree to have tweening integrated into the Geometry lib that monkey comes with. Or just a 3rd party lib. The math is already there…I’ve only played around with Pyro not too sure on the specific goals. Is it purely 2D based? Or do you think it could be use with Mojo3D with some major edits???
There’s some fantastic stuff going on there in both the Pyro module and Mojo3D. Pyro seems to be very hierarchical in terms of inheritance(which I don’t disagree with). But I agree with the current decision of Mojo3D being component based for reusability and what not. Maybe we can fuse both ideologies? Just a playful thought. I don’t mean to be over critical. Aha. I love both modules equally. Keep it up!!!I have the 1600x with a GTX 1060.
Edit: Probably the worst time to have gotten a graphics card as the cryptomining epoch shot the prices to hell. xD
^ After changing a theme file, you can go to Window > Themes and click the theme file you updated and it should refresh.
C is considered a Systems Language even though it has to interface with Assembler to make operating systems or bootloaders. Which is where the ambiguity comes for me. A Turing complete language is more of a requirement in that respect. Other than that I agree.
Ooo! Is it possible to add blobs? (Basically just Databuffers) for adding any value? Like New JsonBlob(New DataBuffer(20))
Then we can save images, files, or really anything into a Json File. Would be amazingly convenient for sending data through TCP.
Great work Mark.So far I’m just converting a PNG to a JsonString and back again using a modified version of Nerobots datapacker.
Well I can’t find anything on the virtual file system documentation used in Emscripten. I think it would have to be an external call to a Javascript function or an Ajax call for now, in which I’m not sure how to interface with JS from Emscripten using Monkey. xD (Externception?)
I would argue that we would need a feature that’s more like Threads in the near future. Game development of a higher scale would benefit from this. Although it’s not needed for most simple games, but I’m sure a new learning curve would emerge implementing it like data-races and such. And thoughts?
This. Is. Amazing. Wow. +Over 9,000
February 3, 2018 at 1:05 am in reply to: Monkey sends both OnMouseEvent and OnTouchEvent [SOLVED] #13430Android has a touch event thingy that also sees taps as mouse inputs I think. Not sure if you can single them out. But it’s for monitors/displays that use touch from a mouse driver perspective from back in the day. Linux is the same way.
Hmm, well not sure if you can access the DOM from Monkey2 using Emscripten. Loading a Monkey app with lots of assets in the browser is a bit timey so we’d need a way to increase load times for bigger apps, and a way to cache our apps to be used offline if they aren’t already. Maybe have some server side functions in NodeJS/PHP? Wrap wrap wrap. You can edit the source files of a monkey web app but you have to do it over and over after every rebuild. I feel like this would get complicated fast. Lol. I like this proposal. +2
Thanks so much.
Yo, that’s really beautiful. Genius. What resources did you find to learn how to write these? I’m interested in getting down the basics.
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