scurty

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Viewing 15 posts - 16 through 30 (of 104 total)
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  • in reply to: /Camera Shaders? Or Fullscreen Shaders #13128

    scurty
    Participant

    Yeah I was looking at your examples yesterday. I think I can try something, but I’m sure one more example won’t hurt. Learning lots from these thank you!

    in reply to: Website refresh #12965

    scurty
    Participant

    2018 is real. VERY PROFESSIONAL OMG YAS. Thank you!!!

    in reply to: MD5 hash #12435

    scurty
    Participant

    Edit: Nvm. xD

    in reply to: MD5 hash #12411

    scurty
    Participant

    Lol, that’s an understatement!
    Marks example works for me with the most recent version of Monkey on Github.
    Thanks!

    in reply to: MacOS mojox problem + enhancement requests #12386

    scurty
    Participant

    I don’t have a Mac. Boo:( I don’t think it wouldn’t be so hard to add.
    But I think the App icon would be more of an mx2cc feature than ted2go IMO.

    in reply to: MojoX Skin Layout #12354

    scurty
    Participant

    Awesome thanks! 🙂

    in reply to: Faster way to read in pixels? #12346

    scurty
    Participant

    Not sure why you’re creating a canvas and then copying the viewport pixmap of it.
    You can just reference the tile in the sprite sheet. Copying a pixmap in a loop is a bit taxing.
    Idk. xD

    in reply to: MojoX Skin Layout #12345

    scurty
    Participant

    I know how the themes work, except for how to make my own skins. xD
    Editing the button skin hasn’t been so straight forward. Aha.

    I agree with the banana. +1

    So skins are chopped into 9-tiles?

    in reply to: MD5 hash #12321

    scurty
    Participant

    Oi, bugs everywhere. o.O
    I’m not build for this. Lol!
    Not luck yet. Consider me out.

    in reply to: MD5 hash #12319

    scurty
    Participant

    RotateLeft() uses Lsl() and Lsr()
    Is this just Bit shifting? Not found in Monkey2

    Think this is the last thing that needs translating.

    in reply to: MD5 hash #12317

    scurty
    Participant

    If anyone translates it please post. 🙂
    Would help a great deal. 😛

    Not sure what this means. :+

    h0 :+ a ; h1 :+ b

    h2 :+ c ; h3 :+ d

    in reply to: Who is using Pyro and why ( or why not ) ? #12193

    scurty
    Participant

    Been messing with it for a while and here’s my opinion if it’s of any value.
    TLDR;
    I like how fast it is. It’s very Game Maker-like in terms of the Events “OnXXXX()”
    Personally, I’d prefer it to be more integrated with the Mojo stack but that’s just nitpicking.

    I honestly can’t think of anything else, it’s a very true-to-form framework that doesn’t have much of a learning curve.
    Props. 5/5 😉

    in reply to: Share your TED2GO themes, Please. #12192

    scurty
    Participant

    @nerobot
    Maybe a JSON Tree View with right click menu based on the value. So color picker for color values, number requester for numbers, etc…
    Then add value/remove value.

    I’m actually interested in parsing a more CSS like syntax and converting it to JSON or soemthing because of those pesky commas. xD

    in reply to: Rendering Gradients? #12190

    scurty
    Participant

    That would be cute, lovely and waay easier than accessing the raw pointer from an Array.
    I picture:

     

    ColorContext would be new of course. Or just use .Color and have GradientColor extend Color

    in reply to: Rendering Gradients? #12143

    scurty
    Participant

    Fantastic! So much better than what I was gonna do. Thanks. 😛

Viewing 15 posts - 16 through 30 (of 104 total)