scurty

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Viewing 15 posts - 46 through 60 (of 104 total)
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  • in reply to: qarasdio Create wave (first peek) #11106

    scurty
    Participant

    I’d imagine that you could calculate the waveform magnitudes and make an animation from the sounds/music.
    Almost like the ol’ WinXP Media Player. Aha. Fantastic work!

    in reply to: (vote) varargs / params feature #10982

    scurty
    Participant

    Well as it’s stated you can only pass a shared data type with “Params” but if you could pass a string and an int within the same line(like passing a tuple) you could state attributes for a character controller-like component that takes arguments like initializing the new RPG character or something similar.

    Name:String
    Description
    Age:Int
    JumpHeight:Double
    AttackValue:Double

    You could do:

    in reply to: (vote) varargs / params feature #10980

    scurty
    Participant

    Seems to me like a basic form of an initializer list as seen in C++.
    Hmm, I feel like we should fuse this concept with the tuples so the type could vary from param to param.
    Definitely useful in game programming for sure when initializing component based entities.

    in reply to: tiny AES module #10612

    scurty
    Participant

    YES! Amazingly done, skn3!
    I’m impressed. 😛

    in reply to: TinyAES Wrapper #10300

    scurty
    Participant

    No, I don’t think I can get it to work given my limited knowledge of the subject. I think I might have to adapt the actual C code to a more Monkey friendly source. I just figured I’d try it out and see if anyone could help. I think Encryption is important. Passing the arguments is my current problem, the compiler transforms a DataBuffer.Data Ptr to a “const char *” which causes problems…
    Maybe Mark has a few pointers? Pun intended.

    in reply to: Modules/std/audio/audiodata update #10227

    scurty
    Participant

    You’ve got skill Adam! Keep it up!

    in reply to: Mojo3D: Built-in VR support #10174

    scurty
    Participant

    There’s a technique for Mobile using the Accelerometer and Gyroscope with a Split Camera View.
    I got a cheap $10 VR thingy for my Phone. That should be possible when Mojo3D matures more.

    in reply to: [REQUEST] Add 'With…End With' Statement in Monkey2 language #9896

    scurty
    Participant

    Ahh I see it’s just so you don’t have to reference the class you’re messing with over and over as far as I can tell.

    GML from Game Maker as something like this only the syntax is a bit changed, it allows you to edit collections of objects by using “all” or a single parent class.

    This would be useful for some but I personally don’t really think it would be too necessary.
    Very cool concept though!

    in reply to: [Tips] Reusable Library Directories #9752

    scurty
    Participant

    Sorry for the late reply.
    In Windows (Not sure about other OS’s ATM) you can add an “Environment Variable.”
    Essentially they’re “Global” variables used when executing commands via “system(‘echo %PATH%’);” in the standard sense.
    So in a sense, you could add a directory path to your %PATH% system variable containing your modules, and if it’s implemented in MX2CC it should compile just fine. This is how your system knows where DLL’s/Modules are installed or for any required purpose.

    I haven’t tested if this works yet or not, but it should to keep source management a bit less “copy & pasty”
    and it’s only a few clicks in the Control Panel. So you don’t have to dig too deep and possibly mess something up.
    However, good job one finding another way with added benefits! I honestly didn’t know you could achieve this like you did. 5/5

    in reply to: RogueTable timelines (WIP) #9729

    scurty
    Participant

    I love the curves philosophy you’re using, this keeps it abstract.
    Would this be for minor cutscenes and effects? I can see this being used for particles too.
    Nice work!

    in reply to: Recommended Model File Format? #9601

    scurty
    Participant

    Awesome! Keep it up!

    in reply to: invalid digit "x" in octal constant #9564

    scurty
    Participant

    I’ve dealt with Hex via StringToLong() and Utf with “hello”[1]
    Never had to deal with Octals before; I think. This would be good I presume.

    in reply to: Integrated docs gitHub community organisation #9535

    scurty
    Participant

    I accidentally imported the MojoX asset folder because I was messing with themes, which really wasn’t needed. But it was roughly 721 KB or 724 KB (On Disk)

    Just a Note: I’ve noticed Bold and Italic don’t really seem to work in the native HtmlView.
    Under lighthtml.monkey2 the font styles for either are commented out. Does this note work just yet?

    in reply to: Integrated docs gitHub community organisation #9531

    scurty
    Participant

    I’ve created a simple live Markdown editor to help validate correct formatting/to get a good feel of how it would look.
    Features:
    – Saving/Loading Markdown Files
    – Exporting Markdown to an Html File
    – Live Html View
    (Tested on Windows 10)

    in reply to: [Tips] Reusable Library Directories #9527

    scurty
    Participant

    You could use environment variables too, couldn’t you?

Viewing 15 posts - 46 through 60 (of 104 total)