Simon Armstrong

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Viewing 15 posts - 61 through 75 (of 231 total)
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  • in reply to: Visual Studio Code plan #10450

    Simon Armstrong
    Participant

    Canuto, it is a good / better idea for people to collaborate on an Atom plugin but as a big VS-Code fan I am more than happy doing my own thing.

    in reply to: Making MSVC portable #10424

    Simon Armstrong
    Participant

    As MSVC user I got a bit confused with upgrading monkey2 until the penny dropped that I would need to change some paths in common.bat to have _msvc suffix

    in reply to: Visual Studio Code plan #10423

    Simon Armstrong
    Participant

    Sorry I should have been more clear, I have begun this project not completed it so no, it is not worth installing at this time.

    It is a big job so I will need help, see README.

    There is an install link at bottom of this doc

    https://code.visualstudio.com/docs/extensions/debugging-extensions

    in reply to: Mark – SDL_MIXER example #10233

    Simon Armstrong
    Participant

    Yup, I know how to turn it off using Mix_CloseAudio().

    And that is about it 🙂

    in reply to: Mark – troubling memory leak #10083

    Simon Armstrong
    Participant

    Apple and others warn about rendering without glClear in that it is slow and keeps old buffers alive.

    Does the canvas get cleared before OnRender is called in the above example?

    in reply to: quick help mods #10027

    Simon Armstrong
    Participant

    Hmm, in hindsight just prepending period to text variable should fix quick help.

    in reply to: Monkey container filtering #9930

    Simon Armstrong
    Participant

    Remove seems safe inside a for next, not sure if there are other iterations available for monkey containers.


    Simon Armstrong
    Participant

    Having two ways of doing something makes a language more complicated not simpler.

    If you adopt use of methods for modifying objects and avoid any reference of fields from outside an objects implementation the programs you create will be easier to expand and maintain.

    in reply to: Fiber question #9927

    Simon Armstrong
    Participant

    The echoserver example launches a server fiber which in turn creates a fiber per connection.

    I would imagine problems would arise if you don’t use fibers hence they solve problems rather than create them.

    in reply to: How to render models many times #9829

    Simon Armstrong
    Participant

    I suspect the underlying mesh is not copied so models are more like primitives and not as slow as you think. Have you tried seeing how many ducks you can render?

    in reply to: glTF 3D Asset Format #9741

    Simon Armstrong
    Participant

    If you look in mojo3d -> tests -> assets you will see that the duck and spheres media use gltf format. I’m not sure about animation support.

    in reply to: Compile using MSCV #9706

    Simon Armstrong
    Participant

    There is some info here on that topic, interested in how you get on.

    in reply to: Compile using MSCV #9693

    Simon Armstrong
    Participant

    Faster hardware might help?

    I am on latest KabyLake I3 with SSD and DDR4 ram at +2GHZ and finding MSVC compile times very good although I suppose that is subjective.

    in reply to: Compile using MSCV #9684

    Simon Armstrong
    Participant

    Regarding your linking issue, I closed this issue but perhaps it is still pertinent.

    in reply to: Monkey 2 Vs Raspberry Pi #9614

    Simon Armstrong
    Participant

    A fresh checkout of monkey2 and ./mx2cc_raspbian makemods -verbose=3 has a MAV on container.monkey2. I currently suspect I don’t have enough ram on a pi2 for this kind of compilation.

Viewing 15 posts - 61 through 75 (of 231 total)