Simon Armstrong

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Viewing 15 posts - 76 through 90 (of 231 total)
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  • in reply to: Monkey2 Manuals #9490

    Simon Armstrong
    Participant

    Oops, swearing removed.

    I am still working my way through the workings of Mark’s DocsMaker tool in mx2cc. Hopefully once this is done I can automate the process of generating versions for the sphinx tool chain I am currently using.

    It may be I am the only one interested in hardcopy printed manuals for monkey2 so I am going to take it slow for now.

    in reply to: mojo3d – unit of rotation?! #9479

    Simon Armstrong
    Participant

    Darn, I was hoping you were going to declare 65536 was the new order to keep wrap functions and normal packing optimal.

    in reply to: English Premier League #9408

    Simon Armstrong
    Participant

    I have been using latest monkey2 with visual studio on windows and it rocks, for me this feature alone makes monkey2 a superior working environment over BlitzMax.

    I also found mojox impenetrable, the only real example is the original ted editor which will make an excellent reference for the person who steps up and takes on the documentation job.

    The important thing to note is monkey2 is only 99% complete, the last 1% as anyone who has published anything of this nature is a HUGE amount of work and the community needs be patient, supportive and willing to pitch in with constructive feedback where appropriate.

    in reply to: mojo3d – unit of rotation?! #9396

    Simon Armstrong
    Participant

    Reasons why integral values for rotation could be considered better:

    1. exact precision of degrees, with radians the only angle that can be stated precisely is 0
    2. fractions of Math.Pi are neither human readable, integral or rational
    3. navigation has been using degrees for longitude, latitude, bearing etc. since beginning of modern time
    4. integers rock, floats and doubles don’t
    5. rational numbers rock, irrational numbers don’t

    /opinion

    in reply to: Moving 3D physics object #9310

    Simon Armstrong
    Participant

    So what do you mean based on physics – applyforce, applyimpulse, setlinearvelocity or what exactly?

    in reply to: Moving 3D physics object #9307

    Simon Armstrong
    Participant

    My guess would be to create a new body at the new location. Moving stuff without using physical force will just break stuff in most physics simulations.

    in reply to: A simple Applet framework #9111

    Simon Armstrong
    Participant

    I was thinking version control would be a great feature with the base class calling itch.io with httprequest and automatically downloading any new builds.

    in reply to: ncurses #9078

    Simon Armstrong
    Participant
    in reply to: Ted2Go IDE #9066

    Simon Armstrong
    Participant

    A product manager featuring all enabled platforms could also make a great marketing image.

    I personally want to follow convention set by mx2cc and bananas and so was a bit distressed Ted2Go had broken ranks.

    With mx2cc, binary name is lower case binary with _target appended. Making this mandatory could be considered simplification.

    in reply to: win32 module #9065

    Simon Armstrong
    Participant
    in reply to: Ted2Go IDE #9033

    Simon Armstrong
    Participant

    My comment was not about Ted2 but regarding my own command lines apps.

    I think the binaries produced end up capitalised due to BuildProduct.monkey2[84]:

    _appName=StripDir( StripExt( srcPath ) ).Capitalize()

    in reply to: Ted2Go IDE #9025

    Simon Armstrong
    Participant

    As a Linux user building command line apps why would I want the binary name forcibly capitalised?

    Perhaps in future all new “features” could at the least be opt-out.

    in reply to: Developing My Game #8812

    Simon Armstrong
    Participant

    Instead of blaming your graphics card maybe you should blame the number of particles you are drawing for your smoke effect

    in reply to: Monkey to Monkey2 guide? #8685

    Simon Armstrong
    Participant

    Reflection may be work in progress and not yet documented and the module looks a bit empty but there is a reflectiontest.monkey2 file in the bananas folder.

    in reply to: Welcome to the new monkey2 site! #8518

    Simon Armstrong
    Participant

    I am here for the 3D.

    My new graphics card spins it’s fan in anticipation.

    Mojo3D please and thankyou x 5

Viewing 15 posts - 76 through 90 (of 231 total)