skn3

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Viewing 15 posts - 31 through 45 (of 57 total)
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  • skn3
    Participant

    Ok that’s good to know!


    skn3
    Participant

    I was tempted but didn’t know if it was safe to use the Reflection stuff yet. Also what overhead does using monkey2 reflection bring? I already noticed someone mentioning that their file size had increased dramatically.

    in reply to: few small ted2 bugs. #4794

    skn3
    Participant

    Awesome Mark. Notepad++ is a good baseline to go from!

    Nerobot, I will give ted2go a try!

    in reply to: few small ted2 bugs. #4772

    skn3
    Participant

    Ah I see, hopefully its open for convincing?

    Well this seems like a bug to me, in that every times it happens I get the urge to leave a bug report. It can be ignored, but after a few weeks now, it still seems like a fault instead of a feature. I spend the majority of my time in Windows and 95% of text editors/IDE’s I have used, tab all lines selected. So I guess that makes this particular feature seem very alien.

    Is this perhaps something that can be added to an “advanced” settings dialog? It seems like one of those things that is highly related to users personal preference, instead of something that should be hard coded into the design.

    in reply to: Concurrent list modification error. #4760

    skn3
    Participant

    What if Stack (and others) had a new method for running an operation for each item in series.

    For example:

    This could be used for a lot more then just removing!

     

    Also clearly this is not the most efficient way to iterate and do stuff, but it works.

    In these example the Do creates a list of items at the time of calling, so this is then safe to iterate over. It generates junk, but this could be optimised. Or a safe/unsafe flag could be specified, causing the loop to iterate directly, or create the array first with safe mode. e.g.

     

    Another example:

    in reply to: Import from parent directory? #4756

    skn3
    Participant

    Its a bit later then planned, but I have created a basic project to show how the importing from parent directory is failing.

    https://ufile.io/f8928

    I get duplicate identifier errors. It appears that #import “foo.monkey2” and #import “../foo.monkey2” are not getting treated as the same file.

    in reply to: voxel editor #4679

    skn3
    Participant

    Really cool!

    in reply to: ItemMaker #4666

    skn3
    Participant

    Yeah it is very mmf esque! surprising really as I do a lot of stuff for Clickteam these days 😉

    if it’s any good to release I will do so, otherwise will release as source so people can make use of it 🙂

    in reply to: Import from parent directory? #4593

    skn3
    Participant

    That’s strange! I shall have another go tomorrow, see if I can isolate it an example.

    in reply to: ItemMaker #4562

    skn3
    Participant

    Phew!

    I would actually be pretty impressed if we managed to create the same game!

    in reply to: ItemMaker #4559

    skn3
    Participant

    Cheers! ”Tis good to be back messing with monkeys again!

    I do hope we are not making the same game as well gcmarijn 😉

    in reply to: Closures? #4544

    skn3
    Participant

    That is good news! Might be worth adding an example to the Lambda docs. I was going to do it in the online Manual, but it looks like comments are only available for modules?

     

    Here is how I am using it, very handy!

    in reply to: Ted2Go IDE #4534

    skn3
    Participant

    Wow just looked over this, impressive stuff 🙂


    skn3
    Participant

    Ok I have created something that will reproduce. Now that I have isolated it, it turns out that it is actually a bug (and not my own user error) .

    Steps:

    1. press “item2” button
    2. select the text field and position the cursor at the end of the text
    3. press “item1” button
    4. start typing on the keyboard
    5. CRASH
    in reply to: list Node.InsertBefore and Node.InsertAfter broken #4532

    skn3
    Participant

    Didn’t realise that the Stack in monkey2 had been fleshed out so much, compared to monkey1/blitz! Very helpful!

Viewing 15 posts - 31 through 45 (of 57 total)