therevills

Forum Replies Created

Viewing 15 posts - 241 through 255 (of 272 total)
  • Author
    Posts
  • in reply to: Module woes…. #1546

    therevills
    Participant

    I’ve had these strange issues and I think its down to sometimes when building the mods mx2cc only does debug or release, not both.

    Notice in your outputs, the first is for release:

    ../../../../../../modules/sequence/sequence.buildv1.0.0/desktop_release_linux/sequence_sequence.h: No such file or directory

    The second is for debug:

    Linking /home/jondecker76/Downloads/monkey2-1.0.0/projects/test/sequenceTest/sequenceTest.buildv1.0.0/desktop_debug_linux/sequenceTest

    When I’ve reported this and tried to repeat on demand it magically fixes itself!

    in reply to: Preprocessor directives for OS? #1540

    therevills
    Participant

    Looking in the MX2 modules I’ve seen target directives:

    [/crayon] [/crayon]

    and OS directives:

    [/crayon] [/crayon] [/crayon]
    in reply to: rebuildall only rebuilds release mode #1247

    therevills
    Participant

    Yeah I checked that too… but only since v011 has MX2 complained when compiling without Color…

    in reply to: Referencing New (Constructor) #1217

    therevills
    Participant

    In Java you can do something like this(pun!) with ctor chaining:

    [/crayon]

    With Monkey I think you need to create a common method or function:

    [/crayon]

    It would be nice to have ctor chaining.

    in reply to: rebuildall only rebuilds release mode #1216

    therevills
    Participant

    It complained about a missing file which wasnt there…

    [/crayon]

    But I cant reproduce it now…. the output of rebuildall was after the issue…

    Its strange… seems to be working now?

    Oh has canvas.Clear been changed recently? It now requires a colour to be passed to it…

    in reply to: rebuildall only rebuilds release mode #1213

    therevills
    Participant

    Should have done that in the first post – sorry:

    [/crayon]
    in reply to: If Then \nl – fail? #1205

    therevills
    Participant

    I don’t mind either way, could the error message be more clear what the issue is?

    It’s probably more consistent to have ‘Then’ for block ifs as well as one liners ifs.

    in reply to: First Impressions #1199

    therevills
    Participant

    Awesome! Can’t wait to see it in action!

    in reply to: First Impressions #1197

    therevills
    Participant

    Cool!

    Is it a mx2 version of box2d or an externed version?

    Since MX2 can import C++ files, it might be better to use 3rd party libs in their native form:

    https://github.com/erincatto/Box2D

    in reply to: v010 – issues rebuilding – windows #1150

    therevills
    Participant

    Yep that fixed it! Told ya it wasnt me 😉

    Thanks 🙂

    [/crayon]
    in reply to: v010 – issues rebuilding – windows #1146

    therevills
    Participant

    Trying to rebuild all:

    [/crayon]

    🙁

    in reply to: v010 – issues rebuilding – windows #1141

    therevills
    Participant

    Yep the file is there… and yep I’ve tried rebooting.

    When I’ve had this issue before I’ve had to wait for the newer version of MX2… its very odd I thought you had fixed something, like the build order or something.

    in reply to: Bug: Null pointers aren't really null pointers? #1140

    therevills
    Participant

    I can see that this’ll cause quite a few headaches in the future!

    @Mark – can you show an example on how this is useful design?

    in reply to: Can't compile any of the Bananas with V010 #1130

    therevills
    Participant

    Moved to a new thread.

    in reply to: Extending classes and Override question #1089

    therevills
    Participant

    Just fired up Code::Blocks (last time I used that when I was testing the BMX 3D stuff!):

    [/crayon]

    Outputs:

    [/crayon]

    So as long as what MX2 is going to do is well defined and documented I dont think we can complain too much 🙂

Viewing 15 posts - 241 through 255 (of 272 total)