therevills

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  • in reply to: Raycast Solutions, does MX2 have anything like this? #14677

    therevills
    Participant

    For 2D I just use Bresenham Line on an array.

    This is MX1 code but you should be able to convert it, it will return an int of a map array (eg the tile):

    in reply to: Don't mind me, I'm just saying hi #14078

    therevills
    Participant

    G’day! Welcome aboard!

    in reply to: BloodCrypt Released #14017

    therevills
    Participant

    Nice game Adam!

    How do you kill the monsters?

    in reply to: Nice Mojo3D Plane Demo #13945

    therevills
    Participant

    I’ve compiled a Windows exe if you want to try it:

    Plane-Demo.zip

    in reply to: Nice Mojo3D Plane Demo #13942

    therevills
    Participant

    Great little demo! I said to Mark (via Twitter) that the little monkey should become Monkey2’s mascot!

    in reply to: New iOS device for Mark #13826

    therevills
    Participant

    Looking on the wiki and checking supported lifespans the iPhone6S would be the minimum you would want to get:

    https://en.wikipedia.org/wiki/IPhone#History_and_availability

    An iPhone SE or a iPhone 7 would last a bit longer…

    in reply to: 2018 January FFS JAM! Calling All MX2 Users! #13761

    therevills
    Participant

    Congrats Adam for winning the FFSJam! 😀

    https://itch.io/jam/finally-finish-something-2018/results

    GTDC came 12th 🙂

    in reply to: 2 days and no joy. #13734

    therevills
    Participant

    Either rewrite or step back for a day and relax…

    in reply to: Curry! #13708

    therevills
    Participant

    I’ve been eating better too since November, lost around 10kg but not really tracking it. Just eating less junk and overall eating less, also doing a bit more exercise… but still enjoying food now and again (eg the curry last night, KFC zinger burger last Saturday).

    in reply to: Screen Fading with Pyro #13707

    therevills
    Participant

    I did something like this when I was trying Pyro:

    The using Pyro’s screenmanager:

    in reply to: Monkey Docs – Hosted on http://turdus.be?? #13455

    therevills
    Participant

    Thats nice of him (or her).. but it would be more professional to have them hosted under monkeycoder.co.nz (or monkeycoder.com in the future, maybe hint hint)…

    in reply to: how to check if an asset exists #13452

    therevills
    Participant

    What about trying AssetDir?

    http://turdus.be/monkey2docs/docs/modules/std/module/std-filesystem-AssetsDir.html

    in reply to: Get to Da Choppa! #13433

    therevills
    Participant

    Our Mac Mini is still running OS X Mavericks (10.9.5)… as for some game portals I needed to compile for that platform!!

    in reply to: how to check if an asset exists #13432

    therevills
    Participant

    I do the following in Diddy2:

    in reply to: Platformer Example #13347

    therevills
    Participant

    @pakz I cheat, put everything in an assests folder and just use:

    Which will copy over all the assets 🙂

Viewing 15 posts - 16 through 30 (of 272 total)