therevills

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Viewing 15 posts - 31 through 45 (of 272 total)
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  • in reply to: Get to Da Choppa! #13345

    therevills
    Participant

    Get to Da Choppa! Won second place in the Syntax Bomb’s Retro Code a game competition 🙂

    (Thanks to Adam for the little 2nd place image)

    Attachments:
    in reply to: Platformer Example #13299

    therevills
    Participant

    Nice little example Amon 🙂

    It runs too fast on my PC, so I needed to add a timer to slow it down.

    And by doing so you can see a little bug which sometimes makes “Dave” float upwards…

    in reply to: Is Ogg Vorbis supported on all platforms? #13275

    therevills
    Participant

    On a similar note, according to the docs the file for PlayMusic MUST be ogg!

    in reply to: How do I get the size of an array in megabytes? #13274

    therevills
    Participant

    Very nice Cocon, didnt know you could do that in MX2!

    Does it work with an array of objects? I’ll have to check it out!

    Also Amon, why did you want to know this?

    in reply to: How do I get the size of an array in megabytes? #13250

    therevills
    Participant

    It’ll depend on the objects stored in the array…

    in reply to: What you guys coding? #13247

    therevills
    Participant

    Recently finished “Get to Da Choppa!”:

    https://therevillsgames.itch.io/get-to-da-choppa

    Get to Da Choppa!

    Now I need to go and do some boring stuff! 🙁

    in reply to: Get to Da Choppa! #13246

    therevills
    Participant

    Thanks guys!

    Sorry Ethernaut, the Mac hasnt been updated to the latest OS so can’t compile Monkey2 on it 🙁

    in reply to: One way platform collision? #13245

    therevills
    Participant

    Basically dont check for any collisions when moving upwards should do it…

    in reply to: Loops: For…End is Allowed? #13244

    therevills
    Participant

    Since I’m a Java developer I like the option of using “End” as in Java you just use braces { }:

    Java:

    Monkey2:

    Java:

    Monkey2:

    in reply to: [ DIDDY2 ] Virtual Resolutions #13200

    therevills
    Participant

    What about for an animated strip of images or an atlas image?

    Similar code really, the LoadAtlas method signture:

    Method LoadAtlas:Void(fileName:String, format:Int = SPARROW_ATLAS, setMidHandle:Bool = True)

    So something like this:

    AssetBank.LoadAtlas("chopper.xml", AssetBank.SPARROW_ATLAS, False)

    in reply to: 2018 January FFS JAM! Calling All MX2 Users! #13131

    therevills
    Participant
    in reply to: [ DIDDY2 ] Virtual Resolutions #13129

    therevills
    Participant

    Diddy2 does autoload images with the handle set to the middle of the image. You can set the parameter to false if you dont want this:

    background  = AssetBank.LoadImage(level.backgroundFile + ".png", False)

    in reply to: Website refresh #13125

    therevills
    Participant

    Thanks for the logos and icons! 🙂

    I did a lo-fi version yesterday for my game and it’s not too different!

    Attachments:
    in reply to: Website refresh #13049

    therevills
    Participant

    Almost…I am 93% sure it will be, just need a few more days to decide for sure

    Well the deadline for my game is today, so 93% will have to do 🙂

    Also could we get an alternative colour logo which will look good on a dark background?

    Edit: Just spotted the red monkey here:
    http://monkeycoder.co.nz/wp-content/uploads/2018/01/slider_monkey.gif
    Now just need the text in that colour too.

    in reply to: [ DIDDY2 ] Virtual Resolutions #13019

    therevills
    Participant

    I dont think so, Diddy2 is just using the Monkey2 Virtual Resolution. Could you post an example?

Viewing 15 posts - 31 through 45 (of 272 total)