TurkeyLurker

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Viewing 11 posts - 1 through 11 (of 11 total)
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  • in reply to: Prebuild exe file missing #11440

    TurkeyLurker
    Participant

    I’ve had the same problem since updating to the latest Windows 10 Creator’s Update. I now have to disable my 3rd party antivirus in order to build and develop with monkey2 Windows/MinGW. Monkey2 is not alone either; it seems as if anything that copies or moves big groups of files get locked up with an antivirus that used to work flawlessly.

    in reply to: Worried #11128

    TurkeyLurker
    Participant

    Anything creative I’ve ever done coding wise, was either on my old A500, or in one of Mark’s languages. I hope monkey2 is here to stay.

    in reply to: Creating custom dialogs. #10970

    TurkeyLurker
    Participant

    Thanks Mark! This puts me on the right path.

    in reply to: Declaring fixed-size strings. #10809

    TurkeyLurker
    Participant

    Thanks Mark. I’ve ported the library code to use char_t on your advice. It does mess up the code a bit, but a class I am writing already wraps the library anyway so all is well.

    in reply to: Declaring fixed-size strings. #10791

    TurkeyLurker
    Participant

    Thanks abakobo.

    in reply to: Declaring fixed-size strings. #10788

    TurkeyLurker
    Participant

    Ok, after more thought, I’ve come up with this:

    [/crayon]

    This “appears” to work when compiled and ran, but is it a safe call to make?

    in reply to: Using external libraries. #10704

    TurkeyLurker
    Participant

    Thank you all! I set the name of the function to the C++ equivalent (no underscore at the beginning), and changed the Byte Ptr to CString in the extern, and now it all works.

    [/crayon]
    in reply to: Light rotating with model? #9982

    TurkeyLurker
    Participant

    The introrim.dae was created in Poser by using a torus primitive and scaling it down with a morph target. After I read your response, I created another torus in blender and now the lights behave as expected in Mojo3d. So much for using Poser as a modeller. :>

    Thanks for your time.

    in reply to: Mojo3D(assimp) Importing Collada files. #9809

    TurkeyLurker
    Participant

    Thank ya sir.

    in reply to: Mojo3D(assimp) Importing Collada files. #9798

    TurkeyLurker
    Participant

    The model was originally created by Kim, who has it marked for personal use only license (https://free3d.com/3d-model/2-birds-96007.html)

    PapaSmrfe rigged the model for Poser (https://www.renderosity.com/mod/freestuff/?uid=155416) and he says you can distribute it for non-commercial purposes.  He says in the readme that “Verbage at the bottom of the download page states that the files are, ” … licensed under the Attribution-Noncommercial-Share Alike 3.0 Unported License. In short: you are free to distribute and modify the file as long as you attribute it’s author(s).” ”

    Not sure if you could use it in Monkey2 without permission from Kim, as I could not find such “verbage” on Kim’s download page.  I used it for troubleshooting purposes since I figured that was personal.

    As far as your reproduction of the problem goes, yes, you are getting the same black polygons that I get.  I must say that I am VERY impressed that I could export a model rigged and animated in poser directly into Monkey2!  Nice!

    in reply to: Mojo3D(assimp) Importing Collada files. #9786

    TurkeyLurker
    Participant

    I can’t send the original model, but I can send a free one that exhibits the same behavior.  🙂

    When you run the code, you’ll notice the black streaks that distort as you browse the bird flying with the arrow keys.  When I originally exported the model, I included the rigging and animation, and excluded the lights and camera.  The export options were:

    Multi-frame export (30 frames)

    Included normals

    Baked all morphs onto the model.

    I hope this helps, and thanks for your time!

    Attachments:
    1. BirdieFly.zip
Viewing 11 posts - 1 through 11 (of 11 total)