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Na. Cerberus is just Monkey 1 with the same documentation like Monkey had. Which is in a better shape than the Monkey 2 docs.
So the joy of choice again. All 3 solutions work. I’d say you could even check more tools available. If you go for 2d, Game Maker Studio could be a valid option as well.
AGK can be used with Tier 1 (Basic interpreted) and Tier 2 (C++ compiled).
Using Tier 1 AGK will be definitely slower than Monkey 2. When you’re familiar with C++ you could use Tier 2 there.
Monkey 2 is a nice language, AGK Tier 1 is a joke compared to that. Monkey 2 is the clear winner (compared to Tier 1!)
The IDE of AGK is superior in almost all things. When you use C++ Visual Studio obviously beats Ted hands down.
The documentation of Monkey 2 is a joke in it’s current state. AGK wins here.
All in all it’s a matter of taste. Both tools can create almost everything.
No it’s not a retina screen. Actually the windows bar is crisp sharp, everything is sharp but not the views and the menu bar. Odd. Zoom is set to 100%.
Did a search, looks exactly like here: http://monkeycoder.co.nz/forums/topic/ted-blurried-on-my-machine/
Is it intended that the fonts are blurry? Have a Macbook Air with Windows 10 installed.
Thank you! Will look at it. Does it have intellisense stuff?
And it should. I also don’t get why using an int instead of an unsigned should make trouble in that case. It simply doesn’t make sense at all.
August 31, 2017 at 7:25 pm in reply to: Fu***ng message " *** Forbidden. Message seems to be spam. *** " #10148I have the same issue. Is there a reason to use this proprietary……?
Thanks, this speeded up things from 40ms to 14ms on my old laptop. Fantastic!
I wish there would be something like a good documentation. Is this coming at any time?
Interesting. Mine is a MacBook Air from 2011 but running Windows 10.
Sorry, I cannot format the code better, because I get:
<h1>403 Forbidden</h1>
A potentially unsafe operation has been detected in your request to this site.WTF? I may not even attach a monkey2 file… I’m sorry if this comes a bit unstructured.
How am I supposed to use “code tags”?
[codebox]
#Import “<std>”
#Import “<mojo>”Using std..
Using mojo..Function Main()
New AppInstance()
New GameWindow( “2D Test”, 800, 600 )
App.Run()
End FunctionClass GameWindow Extends Window
Protected
Field _renderTime:Int
Field _renderTimeCurrent:Int
Field _renderFrameCount:Int
Field _lastRenderTime:IntPublic
Method New( title:String, width:Int, height:Int, flags:WindowFlags = Null )
Super.New( title, width, height, flags )
” Layout = “stretch”
ClearColor = Color.Black
SwapInterval = 0 ‘disable vsync
_lastRenderTime = Millisecs()
SeedRnd( Millisecs() )
End MethodMethod OnWindowEvent( event:WindowEvent ) Override
Select event.Type
Case EventType.WindowMoved
Case EventType.WindowResized
App.RequestRender()
Case EventType.WindowGainedFocus
Case EventType.WindowLostFocus
Default
Super.OnWindowEvent( event )
End Select
End MethodMethod OnRender( canvas:Canvas ) Override
App.RequestRender()
Local st:Int = Millisecs()
_renderTimeCurrent += ( Millisecs() – st )
_renderFrameCount += 1
If( _renderTimeCurrent > 500 )
_renderTime = _renderTimeCurrent / _renderFrameCount
_renderTimeCurrent = 0
_renderFrameCount = 0
End IfFor Local y:Int = 0 Until 511
For Local x:Int = 0 Until 511
Local col:Float = Rnd( 0.0, 1.0 )
canvas.Color = New Color( col, col, col, 1.0 )
canvas.DrawPoint( x, y )
Next
Next_renderTime = Millisecs() – st
Local fps:Int = 0
If( _renderTime > 0 )
fps = 1000 / _renderTime
Else
fps = 1000
End If
canvas.Color = Color.White
canvas.DrawText( “Rendertime: ” + _renderTime + “ms / FPS: ” + fps, 10, 580 )_lastRenderTime = Millisecs()
End Method
End Class[/codebox]
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