wiebow

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Viewing 15 posts - 91 through 105 (of 131 total)
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  • in reply to: game2d framework up on github #1762

    wiebow
    Participant

    OK Matthew, let me know what you think.  I’m a bit offline these days (working on installing a new kitchen) but should be back next week.

    in reply to: game2d framework up on github #1634

    wiebow
    Participant

    I have added an example Asteroids game to github to show how this is used. Also added sound playback etc to the framework…

    in reply to: Audio on Linux. Any success? #1631

    wiebow
    Participant

    Simon: thanks, that was the problem… I am going to set my default cards like described on that page, because this is changing too often. Or I will disable the onboard sound card.  I have the same problem sometimes with games I play through Steam.

    Again, thanks all!

    in reply to: Mobile devices #1579

    wiebow
    Participant

    Mark has posted this on the blog: “I’ll be making another post soon concerning ‘what’s next’ (getting mx2 working on emscripten/android/ios are high priority though) but right now I’m off for a long relaxing bath!”

    I don’t know how long he normally bathes, but it’s on the map!

    in reply to: Image collide #1506

    wiebow
    Participant

    Thanks for the pointers, nobuyuki!

    in reply to: Sublime Text 3 language file and snippets #1366

    wiebow
    Participant

    I updated this file a few times already, adding fixing small bits and bobs…  I still see some errors with some of the extern block declarations and stuff so I will try to fix that soon.

    in reply to: Sublime Text 3 language file and snippets #1253

    wiebow
    Participant

    papgar: Yes, it is a pain without it. I have a browser open with a link to the local docs, but it can be better.  In BlitzMax I had made snippets for almost every command or function, so getting the right parameters was a breeze. I might do that again with M2, but I’m not that desperate yet 🙂

     

    Peterigz: I’ll give that a look, who knows?

    in reply to: MX2 Stability #1249

    wiebow
    Participant

    I’ve been playing a few days now and it seems pretty stable to me. Trust me, I’ve made horrible mistakes these last few days 🙂   1.0 release is in the hands of Mark, but he has talked about ‘the near future’ whenever that is 🙂

    in reply to: Sublime Text 3 language file and snippets #1243

    wiebow
    Participant

    Yes, namespaces should fix potential clashes.

    A linter. Never used it. Is it handy?

    in reply to: Sublime Text 3 language file and snippets #1238

    wiebow
    Participant

    Ah, yes, I have ASSUMED people use a capital letter for interface names, for example IMyInterface. So fixed that. The same for methods. Fixed that as well. I also added parameters to interface bodies, so should work with all other parameter definitions as well.

    I’ve uploaded a new version. Give it a go 🙂

    in reply to: Sublime Text 3 language file and snippets #1226

    wiebow
    Participant

    Glad you like it! I’ll take a look tomorrow and see if I can fix those points. If you can attach some sample code, that would help.

    One tip: close If blocks always with an Endif. If you use only End, it will think the Method, Function or Class you are in is ended :/ The troubles come from Mark allowing a simple End to end loads of different blocks and definitions, but the main reason is that there are a few different If definitions, like single line, with a Then, without a Then, with Elseif, etc… Not much I can do about that, unless some code convention can be agreed upon.

    Another tip: if a definition of an area is not highlighted, it is usually because of a premature closure of a code block definition earlier in the code. So always look up: go to the last code that was highlighted properly and see if you can find areas that are closed of too early, or in an unexpected way (unexpected by me 🙂 )

    in reply to: Mobile devices #1222

    wiebow
    Participant

    That’s a hint right there…

    in reply to: First Impressions #1178

    wiebow
    Participant

    Personally, I thing Ted 2 is awful. There, I said it. I am using sublime text with a new language file. Works like a charm!

    in reply to: mapping input controls to key #1169

    wiebow
    Participant

    I also found out that App.Run() is also needed to get proper readings for the Keyboard Down and Hit methods. So it is not just the initialization that is required… Something to take away when creating testbeds.

    in reply to: mapping input controls to key #1157

    wiebow
    Participant

    geez Pete, that is it… Thanks so very much. Valuable lesson!

Viewing 15 posts - 91 through 105 (of 131 total)