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We should go back to CRT Vector displays
Mark wants to use the issue tracker.
Yes, I found that widening the line width makes all the difference. You need that fat line to accentuate the overlaps
BUT: what is missing in your pictures is the glow around the line. Eventhough overlapping lines do show glow, the line itself should do that as well. This was the main thing that the blitzmax module from indiepath provided. After I changed his default image to a fat line, I got those nice results.
Maybe if you draw two extra lines for each line: 2 with a low alpha to simulate glow, and then the main line. Just an idea, I know it’s kinda hack-ey.
I am no shader expert, but that might be the best solution in the end?
@sammy: Indeed. I am concentrating on the more essential stuff for now though: audio, gamepad input, configuration stuff.
But for particles etc pooling of some kind would be nice to have.
I made a blog post about my development setup with ST3 and Gradle: http://devdef.blogspot.nl/2016/07/monkey2-development-setup.html
I hope it’s of value to someone.
I haven’t tried this yet, but conditional compiling using a Const is also no working yet?
Maybe shaders will make this possible. I have no idea how these work. If someone can get glowy lines working, I will port my vector object engine over
Ohhh, very interesting!
Also the use of a custom matrix is an interesting option.
Hi Matthew. Thanks! Let me know which functionality you miss.
I’m going to move the Asteroids example game into the main repository for the module.
OK, kitchen is working, so I’m back… I have added docs to most classes now, and have also added the first issues/enhancements to the github page. If you have any requests or new features you would like to see, let me know.
It is Mark’s game so is it up to us???
Come on Mark.
Is Ted a bear? Never knew that!
Thanks! Once my first module is kinda ‘done’ I will add it.
I am developing my module and game separately. I have a subfolder in modules and a separate game folder. I use Sublime Text, so it is VERY easy to switch between projects (CTRL-ALT-P)… So I jump between these two projects as I develop. I need to keep my module folder save during Monkey updates, but this is a minor issue for me. Once linked folders work I will move my module sub folder to a new physical spot.
I don’t use single files
It makes it hard for me to focus once the file gets above a certain size
Great idea!
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