Yue

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Viewing 15 posts - 1 through 15 (of 98 total)
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  • in reply to: Gear3D on BlitzMax NG #16056

    Yue
    Participant

    This is usually fun when you already have a vague idea of what you want to do, and you have the necessary knowledge to try to carry out a project.

    Today’s tests are successful, I can dump the module commands for BlitzMax NG to program in Lua Script, just add a small modification to each command, a letter at the beginning of each. For example.

     

    in reply to: Load 3d library in monkey 2 #16055

    Yue
    Participant

    Thank you, always something to learn from other people, I value that very much.

    in reply to: Gear3D on BlitzMax NG #16053

    Yue
    Participant

    This is really crazy, when you don’t understand something I have to use brute force to understand it. And the FindWindowA command was the nightmare. But I already have a way to exit the application using the keys or when it is recognized that the X button on the title bar has been pressed.

    in reply to: Load 3d library in monkey 2 #16049

    Yue
    Participant

    No, at the moment there is no way out of the application, I only have those functions, I regret the drawbacks, in blitzmax ng the output is through the interfaces of the code writing ide.

    If I can make this work I’m going to put more commands to the library and possibly be another alternative especially for BlitzMax NG and why not, for Monkey2.

    One question that I still have to answer is that these are casting errors? When I was compiling in BlitzMax and switching to BlitzMax NG, I had some strange problems, so I have to modify certain points when exporting the library for NG. In such a case if that is corrected, is it possible to load the library in Monkey 2 without creating .h and C files?

    Translated with http://www.DeepL.com/Translator

    in reply to: Load 3d library in monkey 2 #16047

    Yue
    Participant

    Ok, this already works, when translating my lack of attention I haven’t noticed where to put the libraries correctly.

    So I already have something to investigate, by the way I did not know how to stop the application, so it touched me to close moneky 2, and when I return from work I give it a deep look. Now I have some motivation to investigate with Monkey 2.

    Thank you very much.

     

    in reply to: Load 3d library in monkey 2 #16046

    Yue
    Participant

    In monkey 2 everything is very different, but I can’t make it work.  I wonder what the downside will be.

     

    in reply to: Load 3d library in monkey 2 #16043

    Yue
    Participant

    Here result.

    in reply to: Load 3d library in monkey 2 #16042

    Yue
    Participant

    I’ve made it work in BlitzMax NG, but I can’t in Monkey 2, because everything is more confusing and I don’t consider myself a programmer.

    InitG3D(int,int)
    for 32 bits.
    Ascii or Unicode.

    in reply to: Load 3d library in monkey 2 #16040

    Yue
    Participant

    Ok, 🙂

    Here download.

    Gear3D.dll
    Link.dll

    Load Gear3d.dll
    Functions on lib.

    “_InitG3D” ( 2 variables, height, widht secreen)
    “_SetAppTitle” ( 1 variable string App Title)
    “_RenderStage” ( Not Variables)
    “_FlipStage”)  ( Not Variables )

    Thanks You. 🙂

    in reply to: Gear3D on BlitzMax NG #16039

    Yue
    Participant

    The tests carried out at the moment, seem to show good results when creating a 3d module for windows with BlitzMax NG.

    The most pleasant thing is to understand certain things such as encapsulation among other things focused on object-oriented programming.

    🙂

    in reply to: Load 3d library in monkey 2 #16033

    Yue
    Participant

    It’s not working. Some expert, if you want I can compile a simple library that returns a number for a simple test.

    🙁

    in reply to: BlitzMax is still alive! ( Finish ) #16027

    Yue
    Participant

    Last images 2 post here.

     

    in reply to: BlitzMax is still alive! ( Finish ) #16025

    Yue
    Participant

     

    Another project fanning the collection, very low fps, a real tragedy and I don’t see any benefit going to an internet room to spend money to try this every time. But not everything is bad I learned many things, I improved my way of working and the good thing is that I don’t abandon it for something I don’t understand, but for my heavy computing power. Great tool BlitzMax. 🙂

    in reply to: BlitzMax is still alive! ( Finish ) #16024

    Yue
    Participant

    in reply to: BlitzMax is still alive! ( Finish ) #16018

    Yue
    Participant

Viewing 15 posts - 1 through 15 (of 98 total)