Yue

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Viewing 8 posts - 91 through 98 (of 98 total)
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  • in reply to: Developing My Game #8813

    Yue
    Participant

    @Simon Armstrong,
    The problem is not the number of particles, the bottleneck is produced by the system of shadows, and is not a complaint, only a presentation on what is a gs 7100 of 256 megs.

    in reply to: Developing My Game #8811

    Yue
    Participant

    Hi, @cocon.

    What I am trying to do is for example 100 rocks follow the player. That the rocks that fade the distance fade and randomly appear outside the range and then be visualized. It would be the only viable way to flood the land with many rocks that only rendered close to the player, and that could look like thousands.

    Hi, @hezkore, it’s BlitzMax… and Fps low for my card graphics is bad. 🙁

    in reply to: Developing My Game #8786

    Yue
    Participant

    Hello Cocon, thank you for your appreciation. I think you can do a lot of things to improve the scenario, but obviously I have no knowledge about how to do certain things.

    For example you could put rocks, but the correct way is that a rock that is some distance away disappears and then appear in a range of 360 degrees in the distance of the player. This way we would have 100 rocks that follow the player. But I do not know how to do this.

    So I try to focus on what I can do, a simple game based on my acquired knowledge.

    About the mission is very simple and can be improving. Initially after the accident, there is a dust storm on the red planet, so the robot has to reach an underground complex and its only way to get to this point is through the visualization of ventilation points that protrude on the surface. The more time you expose yourself in the storm and fail to reach, your energy system is affected by dust and your energy goes down until you lose the game.

    For now that is the first mmision, I plan to put background music and some sound in the steps of the player to release a demo. What I can offer is that other users can modify and improve the mission through scripts.

    Best regard.

    .

    in reply to: Cant upgrade modules #8666

    Yue
    Participant

    Here ok, windows 10. Install on C:

    Attachments:
    in reply to: Unamed 3d game becomes Pyragrid #8665

    Yue
    Participant

    this Monkey 2 3D?

    in reply to: Transition from blitzmax to monkey 2? #8605

    Yue
    Participant

    Thank you so much for the comments. I am happy to know that what I learned will serve as a platform to move to monkey 2, where the great motivation is 3D. For now I will continue, in my epic battle of creating a small video game. Best regard.

    in reply to: Welcome to the new monkey2 site! #8556

    Yue
    Participant

    Regards, we continue here. :

    in reply to: Create Module #6507

    Yue
    Participant

    What I need to know is how to get the function of the library to use it in Mono 2. In BlitzMax, I find the name of the function like this “_Graphics3D @ 20” And the idea is to take that function that is in the library to be able to use it in Mono 2. I have reference to BlitzMax in the creation of modules. But I do not know how to do it in Mono 2.

Viewing 8 posts - 91 through 98 (of 98 total)