AdamStrange

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Viewing 15 posts - 286 through 300 (of 648 total)
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  • in reply to: initial low poly 3d import test #8226

    AdamStrange
    Participant

    Got texture import and base lighting sorted…

    the red color is not in the model but added later in the shader..

    in reply to: initial low poly 3d import test #8214

    AdamStrange
    Participant
    in reply to: help with opengl #8199

    AdamStrange
    Participant

    thanks mark, thats good information 🙂

    in reply to: Blitz community programming project #8159

    AdamStrange
    Participant

    Yep. Monkey2 itself is very stable, I just wish that Mark was more receptive to people feeding him information though.

    in reply to: I got #8 in game jam! #8158

    AdamStrange
    Participant

    The limits were it had to be mouse driven with 1bit graphics. so a traditional roguelike was not suitable.

    The card, because I thought that would be an interesting way to move and attack – it could be simplified further.

    the conveyor belt gives you a random element of chance. I got that from plants vs zombies

    in reply to: Blitz community programming project #8150

    AdamStrange
    Participant

    ok. needed to diverge from Marks mojo to a custom one to support time uniforms and custom quad drawing These are slight modifications but do add a lot.

    Here’s a shot of the full 512 systems in the universe map. the map can be rotated and everything looks 3d – it isn’t. a shader is providing the background stars

    in reply to: Blitz community programming project #8148

    AdamStrange
    Participant

    it’s slowly fitting together – lots of shaders being used.

    i’m looking at the nicest way to display the universe currently

    in reply to: Blitz community programming project #8145

    AdamStrange
    Participant

    started the planet description systems and basic market stuff based off the original elite.

    Moved onto the actual ships. Using the sprite mapper and map tool I created the basic 32×32 font for the graphics. The map tool allows multiple layers so I can use those as holders for the ship makeup: cargo, engines, etc

    All of this needs a UI, so… Here it is complete with live shaders providing the computer background.

    MARK… you NEED a TIME uniform in your shader code…..

    Whilst the UI is fully formed it is actually based on a very small highly customisable UI system. based on a page and controls

    in reply to: Blitz community programming project #8054

    AdamStrange
    Participant

    If anyone is interested, things have progressed and a UI system has been developed.

    This is based on my own oberon system, but fully documented as we went along.

    The latest post details the separation of the code into smaller chunks and adds support for buttons,imagebuttons,text and panels.

    in reply to: Blitz community programming project #8037

    AdamStrange
    Participant

    yep I thinking about a monkey2 form called mx2 which would included the full module changes.

    Here’s another shot of the universe with the completed planets, stars, rings nebulae, etc.

    in reply to: Mac mouse wheel very fast #8034

    AdamStrange
    Participant

    nope, video doesn’t play on my mac. All i get is a volume indicator.

    mmmm sorta confirmed, but….

    I loaded ted2go with a large file

    using the scroll wheel the text jumps in blocks of 4. if I remember correct this is how the internal mojo text editor operates. one tick from the mouse wheel is *4

     

    So there is nothing wrong with the mouse wheel code, it is just the way it is handled with the text control.

    in reply to: Playniax news #8020

    AdamStrange
    Participant

    Looks brilliant!!!!

    in reply to: Mac mouse wheel very fast #8014

    AdamStrange
    Participant

    I use the mouse wheel on macOS and windows and it gives normal results.

    On macOS you can get much bigger values that one as it sends that information. works brilliantly with a trackpad

    in reply to: Mark. Question about 3d shaders #8012

    AdamStrange
    Participant

    Here’s what I knocked up over a day:

    in reply to: I got #8 in game jam! #8011

    AdamStrange
    Participant

    Thanks, Over in the blitz camp I’m holding hands over a community project that is based around teaching monkey2. I’ve got one convert so far.

    But I was really pleased about getting #1 in gameplay though

Viewing 15 posts - 286 through 300 (of 648 total)