AdamStrange

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Viewing 15 posts - 406 through 420 (of 648 total)
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  • in reply to: RequestFile() specify file types #5012

    AdamStrange
    Participant

    brilliant 🙂

    in reply to: OSX Cmd+Q/menu quit doesn't quit #4785

    AdamStrange
    Participant

    partial success with latest update cmd+q quits.

    But…

    menu > quit doesn’t !

    I know what you’ve done Mark (track cmd + q) but this has only gone so far and not addressed the menu quit

    in reply to: voxel editor #4765

    AdamStrange
    Participant

    small update to show the new popup menu for direct picking of nearest colors and tools:

    in reply to: voxel editor #4727

    AdamStrange
    Participant

    Been making it a bit more logical to design stuff and also now support import of slices.

    Slices are a way of viewing voxels as png files in slices.

    here is a png of a voxel tree and the resulting import

    You can see that the voxels are taken from the png and reconstructed. I’m working on the correct color import.

    This also shows the new expanded UI

    in reply to: Mark: V1.091 std:read/writecstring #4719

    AdamStrange
    Participant

    Thanks Mark 🙂

    in reply to: voxel editor #4693

    AdamStrange
    Participant

    @papgar Currently it is really a viewer and editor. it would need to have a different approach for a voxel engine. but… What sort of size would you be looking at 128×128, 256×256,  height32,48,64,96,128?

    in reply to: voxel editor #4672

    AdamStrange
    Participant

    With a bit of ui magic we’ve now got this:

    Loads magica voxel files with palettes and 8 frames of animation

    the left gives the filled view

    the right gives the voxel view and editor. you can edit voxel in vertical slices. here showing the highlighted slice

    in reply to: voxel editor #4637

    AdamStrange
    Participant

    I only use 2 axis x and y. I’ve never had much call for the z axis, but can be included as needed

    in reply to: ChipSynth #4605

    AdamStrange
    Participant

    The code itself is not too difficult, but…

    You will need the gui code and need to add some code to the std module to support new colors.

    I should add that only the designer code is really useful as there is no stand-alone player.

    in reply to: ChipSynth #4587

    AdamStrange
    Participant

    @copper are you mac or pc?

    in reply to: ChipSynth #4565

    AdamStrange
    Participant

    Checking out final version:

    On the left is the sound bank with 8 sounds and the right are the settings.

    You can see there are now 2 sounds per voice (if wanted), mixing and portamento. plus loading and saving of soundbanks

     

    The above sounds (soundcloud) correspond to the image and the resulting sound bank is 1k

    in reply to: ChipSynth #4537

    AdamStrange
    Participant

    Quick demo of the sound bank using 4 different chip sounds

    and a pic of the new sound back (50 sounds) with user defined colors

    in reply to: ChipSynth #4535

    AdamStrange
    Participant

    next step is to create a sound bank.

    should perform cross platform too

    in reply to: Idea for a function to load shaders. #4509

    AdamStrange
    Participant

    Mark… Further to this:

    I noticed the general rendering of mojo is opengl to a buffer then final shader to screen.

    Is there a possibility of opening this shader up so added ‘screen’ shader could be created. E.G. blurs, color to mono, etc

    Just a thought 😉

    in reply to: possible mojo.app osx close bug #4415

    AdamStrange
    Participant

    no problem.

     

    Further info is the OS X menu ‘quit’ won’t quit either

Viewing 15 posts - 406 through 420 (of 648 total)