Forum Replies Created
- 
		AuthorPosts
 - 
		
			
				
Hi, I also lurk on the edges and yet to have built much with Monkey2. But it is coming on great and seems there is a nice bunch of people here.
Hi, I will email you a default project template with all the blank assets needed, you have to have the launch assets and icons for all devices including the iPhoneX for the display resolution to be correct. As iPhoneX support is now a requirement on any new iOS app you have to included the assets for that, then make your app work around the notch.
I have donated
*I hope Mark can get an iPhone6s as the powers at Apple are really pushing to drop older hardware and also bear in mind that now all new apps must support the annoying iPhoneX notch so the iOS target needs a few tweaks
I’m in same amount again. I develop for iOS and Android at work and really the base model for the iPhone is now the iPhone 6s that model supports the new AR Kit library and it wont be long till Apple drop the older models with iOS12.
Yeah, it was great, felt total sci-fi! the future over space travel is coming…
Fibers do look tasty! and I will be using them when I port my MonkeyX project over, but I think for most they wont be need right now in the simulator and you have bigger fish to fry! Are Fibers supported in wasm yet?
That sounds like a PITA but simulator support is great for testing on devices you don’t own.
Great work
Looks great
Thats great!
Nice feature! as I get older hints help with remembering all the parameters!
Hi, verify the xcode command line tools are installed:
https://stackoverflow.com/questions/15371925/how-to-check-if-command-line-tools-is-installed
Nice!
That’s great, thanks for sharing
I am not sure there is any right way on Android, you look at the filesystem on your phone and you see apps storing stuff all over the place! But that looks good for default external, for my particular uses I am creating/deleting folders and files, checking storage space and getting a list of files from folders.
I am downloading large amount of big files from a web server and storing them locally also creating images in the app and storing them locally.
I use brl/filesystem/stream for storing stuff from within the app to local storage, I just had to re-write the CreateDir function recently for iOS to make it compatible with new iOS versions:
C++12345678910111213141516171819static bool CreateDir( String pathString ){NSFileManager *fileManager = [NSFileManager defaultManager];NSString *path = pathString.ToNSString();BOOL isDir;if ([fileManager fileExistsAtPath:path isDirectory:&isDir] == false) {//attempt to recursively make folder structureif ([fileManager createDirectoryAtPath:path withIntermediateDirectories:YES attributes:nil error:NULL] == false) {//couldnt make directoryreturn false;}} else {//invalid if its a fileif (isDir == false) {//nopereturn false;}}return true;}I then have a async download/store module that can download files from a server and store them locally in the background. It also has some functions to list folders, check space and such. This is all created for my specific needs but this sort of stuff is all very useful.
https://www.dropbox.com/s/mdgbizmi0wrp0ax/imagecache.zip?dl=0
 - 
		AuthorPosts