CopperCircle

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Viewing 15 posts - 1 through 15 (of 62 total)
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  • in reply to: Don't mind me, I'm just saying hi #14080

    CopperCircle
    Participant

    Hi, I also lurk on the edges and yet to have built much with Monkey2. But it is coming on great and seems there is a nice bunch of people here.

    in reply to: New ios device arrived! #13906

    CopperCircle
    Participant

    Hi, I will email you a default project template with all the blank assets needed, you have to have the launch assets and icons for all devices including the iPhoneX for the display resolution to be correct.  As iPhoneX support is now a requirement on any new iOS app you have to included the assets for that, then make your app work around the notch.

    in reply to: New iOS device for Mark #13802

    CopperCircle
    Participant

    I have donated 🙂

    *I hope Mark can get an iPhone6s as the powers at Apple are really pushing to drop older hardware and also bear in mind that now all new apps must support the annoying iPhoneX notch so the iOS target needs a few tweaks

    in reply to: New iOS device for Mark #13767

    CopperCircle
    Participant

    I’m in same amount again.  I develop for iOS and Android at work and really the base model for the iPhone is now the iPhone 6s that model supports the new AR Kit library and it wont be long till Apple drop the older models with iOS12.

    in reply to: SpaceX's Falcon Heavy's first flight = AWESOME! #13520

    CopperCircle
    Participant

    Yeah, it was great, felt total sci-fi! the future over space travel is coming…

    in reply to: iOS Missing Files for Simulator #13477

    CopperCircle
    Participant

    Fibers do look tasty! and I will be using them when I port my MonkeyX project over, but I think for most they wont be need right now in the simulator and you have bigger fish to fry!  Are Fibers supported in wasm yet?

    in reply to: iOS Missing Files for Simulator #13451

    CopperCircle
    Participant

    That sounds like a PITA but simulator support is great for testing on devices you don’t own.

    in reply to: Houdini to Mojo3D pipeline #13352

    CopperCircle
    Participant

    Great work 🙂

    in reply to: Alien Phoenix #12191

    CopperCircle
    Participant

    Looks great 🙂

    in reply to: CRT Shader? #12006

    CopperCircle
    Participant

    Thats great!

    in reply to: Ted2Go IDE #11948

    CopperCircle
    Participant

    Nice feature! as I get older hints help with remembering all the parameters!

    in reply to: Compiling for iOS? #11680

    CopperCircle
    Participant
    in reply to: Ted2Go IDE #11453

    CopperCircle
    Participant

    Nice!

    in reply to: Component system for Mojo3D #11140

    CopperCircle
    Participant

    That’s great, thanks for sharing 🙂

    in reply to: Android Permissions #11090

    CopperCircle
    Participant

    I am not sure there is any right way on Android, you look at the filesystem on your phone and you see apps storing stuff all over the place!  But that looks good for default external, for my particular uses I am creating/deleting folders and files, checking storage space and getting a list of files from folders.

    I am downloading large amount of big files from a web server and storing them locally also creating images in the app and storing them locally.

    I use brl/filesystem/stream for storing stuff from within the app to local storage, I just had to re-write the CreateDir function recently for iOS to make it compatible with new iOS versions:

    I then have a async download/store module that can download files from a server and store them locally in the background.  It also has some functions to list folders, check space and such.  This is all created for my specific needs but this sort of stuff is all very useful.

    https://www.dropbox.com/s/mdgbizmi0wrp0ax/imagecache.zip?dl=0

Viewing 15 posts - 1 through 15 (of 62 total)