EdzUp

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Viewing 13 posts - 166 through 178 (of 178 total)
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  • in reply to: Import/Includes and globals? #2455

    EdzUp
    Participant

    Im gonna download v1.0.2 and put the source into monkey and rebuild to see if that fixes this issue, to me its a weird issue to be honest.

    in reply to: Import/Includes and globals? #2453

    EdzUp
    Participant

    Here ya go

    From impixi’s post above

    in reply to: Import/Includes and globals? #2445

    EdzUp
    Participant

    Yeah even made sure the files are in the same directory etc.

    in reply to: Import/Includes and globals? #2440

    EdzUp
    Participant

    peterigz: Tried and still results in a error :/

    in reply to: Import/Includes and globals? #2433

    EdzUp
    Participant

    The example impixi up also fails

    in reply to: Import/Includes and globals? #2430

    EdzUp
    Participant

    Nope I get Error : Identifier ‘MyVar’ not found

    im currently using the binary v1.0.0

    in reply to: How much faster? Also whats not in? #2420

    EdzUp
    Participant

    So it’s only as fast as I can make it, I was just wondering if SDL made a difference 🙂

    Also what is currently missing?

    in reply to: Ted21 progress #2373

    EdzUp
    Participant

    Could you add CTRL+left/right and pgup/pgdn key functions to the editor as at present here in v1.0.0 only cursor keys work.

    in reply to: First impressions… #2224

    EdzUp
    Participant

    @Matthew Smith: thanks. I think App.Terminate is a good thing very Delphi where it was Application.Terminate 🙂

    in reply to: Welcome to the monkey 2 development discussion forum! #777

    EdzUp
    Participant

    However, I hope to have a new ‘playable’ demo out ‘soon’ which in Sibly-time means under a month, except when it doesn’t…

    Well thats rather descriptive LOL 😉

    Will MX2 have incbin and data commands they can be very helpful 😛

    in reply to: string literals #289

    EdzUp
    Participant

    I personally like the ‘return new string ( “Vec2( %s, %s )”, x, y )’ as this is nearer to C but it might not be to everyones cup of tea so I would include the first one for compatibility with older blitz languages.

    in reply to: Minor(ish) registration/security issue #287

    EdzUp
    Participant

    Im plodding through Star rogue still using MonkeyX at present, was going to use Unity BUT the 2d side of it isnt as good as monkey for amount you can render and how quick you can get it on screen. I do have a C++ engine as well but its Win32/64 only at present and I dont have time to port it to all targets at present so Monkey it is :).

     

    Im also gonna look at monkeyX2 as well as this does seem to be a nice addition to the whole system and if it can be used to bring max into the whole thing it will be a welcome change 🙂

    in reply to: Welcome to the monkey 2 development discussion forum! #229

    EdzUp
    Participant

    Maybe put the demo up on this forum would be a good idea 🙂

Viewing 13 posts - 166 through 178 (of 178 total)