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Im gonna download v1.0.2 and put the source into monkey and rebuild to see if that fixes this issue, to me its a weird issue to be honest.
Here ya go
Monkey12345678910'globals.monkey2Global MyVar := 1.0'Main.monkey2#import "globals.monkey2"Function Main:Void()Print MyVarEndFrom impixi’s post above
Yeah even made sure the files are in the same directory etc.
peterigz: Tried and still results in a error :/
The example impixi up also fails
Nope I get Error : Identifier ‘MyVar’ not found
im currently using the binary v1.0.0
So it’s only as fast as I can make it, I was just wondering if SDL made a difference
Also what is currently missing?
Could you add CTRL+left/right and pgup/pgdn key functions to the editor as at present here in v1.0.0 only cursor keys work.
@Matthew Smith: thanks. I think App.Terminate is a good thing very Delphi where it was Application.Terminate
However, I hope to have a new ‘playable’ demo out ‘soon’ which in Sibly-time means under a month, except when it doesn’t…
Well thats rather descriptive LOL
Will MX2 have incbin and data commands they can be very helpful
I personally like the ‘return new string ( “Vec2( %s, %s )”, x, y )’ as this is nearer to C but it might not be to everyones cup of tea so I would include the first one for compatibility with older blitz languages.
Im plodding through Star rogue still using MonkeyX at present, was going to use Unity BUT the 2d side of it isnt as good as monkey for amount you can render and how quick you can get it on screen. I do have a C++ engine as well but its Win32/64 only at present and I dont have time to port it to all targets at present so Monkey it is :).
Im also gonna look at monkeyX2 as well as this does seem to be a nice addition to the whole system and if it can be used to bring max into the whole thing it will be a welcome change
Maybe put the demo up on this forum would be a good idea
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