EdzUp

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 178 total)
  • Author
    Posts
  • in reply to: Would this help make a unlit shader? #12268

    EdzUp
    Participant

    I’m not upto speed on diffuse and specular would this basically be just putting black textures in the PBR directory for the specular and diffuse files?

    in reply to: Would this help make a unlit shader? #12265

    EdzUp
    Participant

    Thanks cocon im just looking at unlit textures but to be honest Shaders arent my thing, im used to EntityFX and TextureFX but now it all seems to be shaders for everything :/

    in reply to: Would this help make a unlit shader? #12197

    EdzUp
    Participant

    probably nearer to the shader, also borrowed from the Unity forum

    in reply to: Texturing models at creation question #12175

    EdzUp
    Participant

    Nah importing Assets/Models/ at the top.

    It was because I didn’t set the texture in a directory, MonkeyX2 requires ALL PbrTextures to be a directory containing the image files renames color.png etc.

    All I have to work out now is how to make a texture fulbright and I’m away 🙂

    in reply to: Texturing models at creation question #12170

    EdzUp
    Participant

    anyone have an example of texturing a entity I have trawled through the bananas and examples but couldn’t find anything?

    in reply to: Playniax news #12136

    EdzUp
    Participant

    ah thought I saw a metallic one on the title screen

    in reply to: Playniax news #12132

    EdzUp
    Participant

    is there a place to download your powered by MonkeyX2 logo which is in Revengestar?

    in reply to: Star Rogue #12131

    EdzUp
    Participant

    Well I now have the sun sprites in the game for the locators and I’m adding the rest of the backing items, once they are in I will post some screenshots for everyone to see.

    It’s nice coding in a IDE again rather than a drag and place system which didn’t feel like coding. MonkeyX2 actually feels like programming in all sense of the word which is one thing I wanted 🙂

    Is there a decent “Made in MonkeyX2” logo for projects made in it?

    in reply to: How to use Sprites? #12063

    EdzUp
    Participant

    Digging into it all now 🙂

    in reply to: How to use Sprites? #12050

    EdzUp
    Participant

    weirdly enough I didn’t see that in the bananas, will have a look 🙂

    Thanks nerobot

    in reply to: Star Rogue #12020

    EdzUp
    Participant

    Well now we are knee deep in 3d world I have managed to cobble together the locator system that will allow me to work out where the player is within a system this will in turn allow me to place the background stuff to make it all look pretty ;).

    Im now wading into the backing data that will be the final part before I can post a screenie of how it will look after all of it is completed, obviously I will still need to put the ‘local’ stuff in but that will be the next step.

    in reply to: Star Rogue #11991

    EdzUp
    Participant

    After changing to ReadLine I now parse the files perfectly, what I get is:

    [/crayon]

    Basically all its doing at present is loading the galaxy data into the system this will allow me to see all the predefined star systems and where they actually are on the galaxy map. After that it loads in all the current racial data for the race files that are in the game, at present there are not tons of them but I have only just begun 😉
    Finally it loads in Aradis this then places the player at Freeport 1 in the system which is where the game will begin.
    Now its all done I can now move to actually getting the star system together including the backing sections of the local system so we can actually navigate around it.
    Thanks to DruggedBunny and Hezkore for the RadianToDegree function AND the working one this has saved me some work and has not been put into Ultim.Math for future use.

    Now onto getting the background complete and see what we can see 🙂

    in reply to: String question? #11968

    EdzUp
    Participant

    TomToad thanks for that 🙂

    in reply to: String question? #11947

    EdzUp
    Participant

    ah I see I thought it was like MX1 and max etc where it read a line of characters and stopped at the end of line character. Thanks for the parsing code you put up and he information on it 🙂

    The #13’s are there but previous versions stopped at that point which is why I wondered if something was amiss.

    in reply to: Weird List error #11939

    EdzUp
    Participant

    I would have made the variable private so monkey cannot call it directly and only the function is parsed by the IDE. Then just a error like “Count cannot be accessed like this”

Viewing 15 posts - 1 through 15 (of 178 total)