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Can anyone guess what I am makingThis might help https://www.visualstudio.com/license-terms/dn975128-2/
Apparently some you can but others it’s a definite no
Mark thanks for your help on this will get to converting my other code over and see where how it takes shape
Mark how do we access the move properties of a Entity with cameras it’s just Camera.move but entities don’t seem to have this property?
ah thanks Druggedbunny will try that tried the loaders first with no success so looked at the assimp files and thought that assimp was all that’s required.
On another note is there a way to actually move Models/Meshes as it appears that it doesn’t have a Move method like the camera does?
Tried with a XBox360 pad and a Pandora gamepad no crashes to report
After my networking files were corrupted along with some of my other data I have restored from a backup, dont worry this isnt a bad thing as it allows me to get into the other sections of the game that I wanted to work on like the galaxy map etc. To this end I will be adding networking last and diving into getting all the graphics down that I wanted this will allow me to get some technology demonstrations out there for everyone to see and play with :D.
One thing that always happens to me when installing MonkeyX2 using the io installers is that a window pops up saying its from a untrusted source when this happens simply click more info then install it will ask you if your sure and then its good to go.
I vote for the ‘..’ to split lines, strings should just be added to itself ‘MyString += “My text’ sort of thing.
OK will wait for 1.1.0.8
Good idea, we could make a simple chat program that could work with multiple clients. At least that way it could replace the echoserver.monkey file giving a better example
Thanks Voidwalker at least I know it’s how some other systems do it :).
What I want to make is a easy to use robust network system for MX2 that way anything else will be easier when dealing with Internet/networking stuff.
OK after giving this a lot of thought (yes my head hurts after all that lol) a way around it would be to give the server it’s own client (id0) this means basically the connection server will be able to send messages to clients etc.
It’s a nice theory and one I will now try to put into practice
If ENet had Max like functionality and ipv6 I would be very interested in that, from what I can gather though it’s still only ipv4. There is a bodge patch to make it use ipv6 but it’s reliability is questionable.
If servers are just connection management then I will just reconfigure the code I have to make it work like that.
One thing that puzzled me is I had two clients connected but both were receiving what they sent through the stream which is why I wondered if it was actually connected or was just bouncing back. I will dig deeper and try to adjust the echoserver code to see if I can get a example of the issue.
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