Jesse

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Viewing 15 posts - 16 through 30 (of 297 total)
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  • in reply to: Syntax Bomb #13404

    Jesse
    Participant

    Finally tried your game, worked quite nicely.

    in reply to: Get to Da Choppa! #13403

    Jesse
    Participant

    Looks good therevills, Too bad I can’t play it on my Mac. I am still running Sierra and I can compile and link Monkey2 files fine.

    in reply to: Monkey 3d dead #13342

    Jesse
    Participant

    Sometimes I THINK this guy just likes to come here to troll.

    in reply to: How declare an multidimensional array #13295

    Jesse
    Participant

    you can create a multidimensional array like this:

    [/crayon]

    ignore line 1

    actually not exactly a two dimensional array but an array of arrays.it should serve your purpose as it’s what you ask for.

    in reply to: How to find out when mouse is moving #13273

    Jesse
    Participant

    On your monkey2 IDE, on the right window select:
    projects->Monkey2-develop->modules->mojox->tests->button.monkey2
    it will show you how to use mouse events.

    in reply to: How to find out when mouse is moving #13272

    Jesse
    Participant

    double post

    in reply to: deleting forum threads #13270

    Jesse
    Participant

    I also don’t agree with it. Maybe yes, but only threads that have nothing but the first post.

    in reply to: Website refresh #13046

    Jesse
    Participant

    I was just looking at the banners in the main page and looking at the add about the Monkey Iap Module I noticed that the text overlap the module Image/link. I don’t think that is intentional as it doesn’t look right. I don’t know how it looks on windows IE but in Mac’s safari this is how it looks:
    banner

    Attachments:

    Jesse
    Participant

    I too expected that to be an error since class a doesn’t know about class b but class b does know about class a…But I like that it returns a null.

    in reply to: canvas.Rotation vs Trig function rotation #13013

    Jesse
    Participant

    everything would be so much easier if the computer world would have done everything in standard scholastic trig methods to start with but we are here so OK.

    in reply to: canvas.Rotation vs Trig function rotation #13011

    Jesse
    Participant

    I am trying to get to the bottom of a very insignificant problem that is bothering me and it has to to with the way Monkey2 handles rotation in relation to trig functions and graphics. I would like to see some consistencies thats all. Either way, I have already accepted it. Not that your most recent explanation abakobo made more cense to me. 🙂

    Hahaha!, I just so your edit. Now it makes cense! 😉

    in reply to: canvas.Rotation vs Trig function rotation #13008

    Jesse
    Participant

    So, would that make the Sin function in Monkey2 wrong?

    in reply to: canvas.Rotation vs Trig function rotation #13006

    Jesse
    Participant

    Yea, this makes more sense to me than the traditional…

    I just hope I can remember that for later projects.

    I am sure others will run in to this problem sooner or later.

    in reply to: canvas.Rotation vs Trig function rotation #13003

    Jesse
    Participant

    is it really traditional?
    I never had that issue before. Even Blitzmax does it clockwise.

    in reply to: Website refresh #12992

    Jesse
    Participant

    good job at fixing the operator overload stuff in the first page but still the issue with the method
    toString. This is how it’s defined in the method:
    Operator To:String()

    and this is how it’s being used:
    Print (v0+v1).ToString()
    which is incorrect.

Viewing 15 posts - 16 through 30 (of 297 total)