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Finally tried your game, worked quite nicely.
Looks good therevills, Too bad I can’t play it on my Mac. I am still running Sierra and I can compile and link Monkey2 files fine.
Sometimes I THINK this guy just likes to come here to troll.
you can create a multidimensional array like this:
[/crayon]Monkey123[crayon-5cba15550ebd3396751403 inline="true" ]Lpiece:Int[][] = New Int[][](New Int[](1,0),New Int[](1,0),New Int[](1,1))ignore line 1
actually not exactly a two dimensional array but an array of arrays.it should serve your purpose as it’s what you ask for.
On your monkey2 IDE, on the right window select:
projects->Monkey2-develop->modules->mojox->tests->button.monkey2
it will show you how to use mouse events.double post
I also don’t agree with it. Maybe yes, but only threads that have nothing but the first post.
I was just looking at the banners in the main page and looking at the add about the Monkey Iap Module I noticed that the text overlap the module Image/link. I don’t think that is intentional as it doesn’t look right. I don’t know how it looks on windows IE but in Mac’s safari this is how it looks:

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January 19, 2018 at 10:49 pm in reply to: derived class as argument for base class and other rules for inheritance #13045I too expected that to be an error since class a doesn’t know about class b but class b does know about class a…But I like that it returns a null.
everything would be so much easier if the computer world would have done everything in standard scholastic trig methods to start with but we are here so OK.
I am trying to get to the bottom of a very insignificant problem that is bothering me and it has to to with the way Monkey2 handles rotation in relation to trig functions and graphics. I would like to see some consistencies thats all. Either way, I have already accepted it. Not that your most recent explanation abakobo made more cense to me.
Hahaha!, I just so your edit. Now it makes cense!
So, would that make the Sin function in Monkey2 wrong?
Yea, this makes more sense to me than the traditional…
I just hope I can remember that for later projects.
I am sure others will run in to this problem sooner or later.
is it really traditional?
I never had that issue before. Even Blitzmax does it clockwise.good job at fixing the operator overload stuff in the first page but still the issue with the method
toString. This is how it’s defined in the method:
Operator To:String()and this is how it’s being used:
Print (v0+v1).ToString()
which is incorrect. -
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