Jesse

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Viewing 15 posts - 241 through 255 (of 297 total)
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  • in reply to: Unexpected Output Decimal to Binary/Hex #4176

    Jesse
    Participant
    [/crayon]
    in reply to: Mac font Class/module #4101

    Jesse
    Participant

    Good job Adam! I didn’t think about putting the glyph class inside the font class but I like it.

    in reply to: Mac font Class/module #4094

    Jesse
    Participant

    Thanks Mark!

    I think It works with any program that produces the angel code font format, as long as it’s one page atlas. it’s not set up to work with multiple pages as Glyph Designer only produces a single page. so I can’t test it other wise I would set it up for multiple pages.

    in reply to: problem with text editing. #4078

    Jesse
    Participant

    As usual I feel stupid. I still don’t get why it goes beyond one and not with the other. I don’t see why the while don’t exit if j >= to line[i].Length. to my understanding it should exit regardless of what follows. Don’t worry i am known to have this kind of moments.

    in reply to: problem with text editing. #4076

    Jesse
    Participant

    Thanks.

    about reading past the end of the line,it’s not.
    if I replace line 27:
    s += String.FromChar(lines[i][j])
    with this:
    s += lines[i].Mid(j,1)
    it works fine.

    in reply to: problem with text editing. #4064

    Jesse
    Participant

    did you download and run the code?
    your code doesn’t do what I want to do.

    the problem with my code is that it reads the line and outputs the result but at the end of the line it adds some extra characters, characters that are not in the text file. the picture shows that the last 5 or four characters at each of the lines are extra:
    image
    if you compare the output with the txt file you will notice that it does not contain “{char” at the end of each line of the “.fnt” file.

    if I replace line 27 with this:
    s += lines[i].Mid(j,1)
    it works fine.

    in reply to: a bug, a bug, a bug?(solved) #3914

    Jesse
    Participant

    haha!
    I had original missed where you mention to update the mx2cc.

    yea, that solved the problem.

    Thanks.

    in reply to: a bug, a bug, a bug?(solved) #3913

    Jesse
    Participant

    Ok, Thanks anyway.

    this is what I got:

    I am on OS X 10.11.6

    Configured with: –prefix=/Applications/Xcode.app/Contents/Developer/usr –with-gxx-include-dir=/usr/include/c++/4.2.1
    Apple LLVM version 7.0.0 (clang-700.1.76)
    Target: x86_64-apple-darwin15.6.0
    Thread model: posix

    it’s the newest update I can get.

    in reply to: a bug, a bug, a bug?(solved) #3905

    Jesse
    Participant

    @Mark, Thanks.

    @Cole Chapman
    Thats it. Thanks, that eases my worries.

    @nerobot it’s just a dummy variable not use for it at all. weird that it can fix the error just by having it there.


    Jesse
    Participant

    ..

    in reply to: Choplifter (de)remake #3779

    Jesse
    Participant

    > Are you will to do it again?
    yes, when ever you want.

    I played it without controls. Didn’t bother to pull my controller from the box where I have all of my computer stuff so I used the keyboard.

    in reply to: Choplifter (de)remake #3751

    Jesse
    Participant
    in reply to: Choplifter (de)remake #3636

    Jesse
    Participant

    I tried it and it works good. I didn’t have any problems on my Macbook. I was never a big fan of Chop Lifter but from what I tried it seems pretty good. No issues with sound. Tried it About 30 minutes.

    in reply to: Memory? #3559

    Jesse
    Participant

    …Well, I don’t know what happened for sure but I just did an update with a restart that I have been postponing for days and now it seems fixed.

    in reply to: Memory? #3554

    Jesse
    Participant

    Thanks, I didn’t know about Activity Monitor. Shows you how much I know about OS X.

Viewing 15 posts - 241 through 255 (of 297 total)