Jesse

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Viewing 15 posts - 106 through 120 (of 297 total)
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  • in reply to: "+=" inconsistency. #8449

    Jesse
    Participant

    I get inconsistent results every time I run it:
    this:
    -1718160848
    -1718160848
    then this:
    -1842821072
    -1842821072
    then this:
    -1145541584
    -1145541584

    etc..

    The reason I run into this problem was because I was trying to get some integer values from a Rnd operation. and I couldn’t figure out why I was getting this strange values. I was getting this by adding the random float value to an integer.

    in reply to: FATAL BUG FOUND Pi #8370

    Jesse
    Participant

    it’s been mentioned twice in the GitHub repository. Pi is not 0 you just can’t assign it to something else while not in a class or function. I believe Mark mentioned that he has fixed it on the latest updated on the development section of Github. He had to fix it to add my billiard game to the repository. I don’t know for sure sure though. I haven’t tried it.

    in reply to: Monkey 2 concerns #8323

    Jesse
    Participant

    Well mark did say this:
    http://monkey2.monkey-x.com/forums/topic/my-monkey-2-project-by-gstsoftware/#post-8248
    Maybe this will be the project that’s a culmination of his life work.
    I also don’t think he will work on another compiler project.

    in reply to: initial low poly 3d import test #8300

    Jesse
    Participant

    Pretty good Adam.
    I wish I had gotten in to 3D in my early days of programming. I don’t know if I have the patience to start on that road now.

    in reply to: ToDo list, future plans #8229

    Jesse
    Participant

    Is the operator ‘.?’ already implemented?

    You mean this:

    [/crayon]
    in reply to: another one for monkey bananas? #8165

    Jesse
    Participant

    It doesn’t run on Safari. I get an exception error right from the start. I compiled it in Emscripten but I get an exception error as well but only after I start playing. I believe it’s because, since it uses recursion, it overflows the stack. Desktop doesn’t have that small of a stack thats why it runs fine. On Chrome it works fine.

    [edit]
    forgot, Safari doesn’t play ogg files.

    in reply to: Blitz community programming project #8147

    Jesse
    Participant

    looking good!

    in reply to: another one for monkey bananas? #8143

    Jesse
    Participant

    Awesome Mark. Thanks.

    in reply to: another one for monkey bananas? #8140

    Jesse
    Participant

    Ok, found the 2 line fix above and it seems to have helped!

    Did it helped or did it fixed it?

    That was the same issue with the previous game I posted. the difference is that those two line were already included in the source.

    in reply to: another one for monkey bananas? #8135

    Jesse
    Participant

    at the beginning of the game you can move the ball to where you want to break from. then press the shoot button so it can let you select the angle and shooting power. You need to press the button and pull back away from the ball in the direction of the stick then release the mouse button so it can shoot.

    in reply to: another one for monkey bananas? #8130

    Jesse
    Participant

    I thing you need to add those two lines that I mentioned in the first post.

    in reply to: another one for monkey bananas? #8117

    Jesse
    Participant

    You are welcome degac. Glad you like it.

    in reply to: another one for monkey bananas? #8108

    Jesse
    Participant

    Recently there have been problems specifically with windows. Sad part is, I don’t have a Windows machine so I really can’t figure out what is going on.

    in reply to: another one for monkey bananas? #8106

    Jesse
    Participant

    Thats weird. are you using the latest monkey2 from the repository’s development section?

    Is anybody else getting that error?

    in reply to: another one for monkey bananas? #8102

    Jesse
    Participant

    Thanks therevills,
    That is a collection of some of my life skills. I have been doing 3D in 2D since old-school days.
    one of my first books on computer programming was a tutorial on how to do 3d animation before hardware 3d acceleration was available. It thought me how to do a 3d CAD program from scratch and that’s where I learned how to do 3d on 2d. I did several demos for the old DarkBitFactory website several years back using a 3d rotating ball. Although, the application of the 3d rolling ball was from a tutorial by Sol that codes with SDL in C. The vector math is something I recently learned from a couple of flash tutorials, some which are no longer available. The ball collision and response is something I combined from several different tutorials available in the web.

    I have tried to keep everything in object format so the objects can easily be ripped from the game and used in other projects. hope It’s useful to others.

Viewing 15 posts - 106 through 120 (of 297 total)