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I’ve enjoyed the time (albeit a relatively small amount compared to B3D and MonkeyX) I’ve spent coding within Monkey2.
I still appreciate whay I manaaged to achieve within MonkeyX, and although my coding time on the whole has diminished of late – I am glad to see the recent release of MonkeyX2 and will be giving it a whirl so to speak. Keep up the good work.
Love this demo of AI at work within Monkey 2, fantastic work
Thanks for sharing Playniax, very helpful.
Just briefly tried the recent TED, I like it. I confess – I attempted to shoehorn ATOM onto a flaky old laptop and tried to use the Monkey2 package, but ATOM kept bleating about ‘can’t find the mx2cc_windows – is it in your path? Tried modding the path var, was in sys vars as far as control panel was concerned, but do you think that the cmd ‘PATH’ command would show it in the terminal window – nope.
So, I’ll be sticking with TED
thanks for the help, I was failing to add the line ‘#imports “1p7.xml”‘ at the top of the code…. doh!
I only sussued this after wondering why there was a dream.xml copied to the Windows /assets folder but no 1p7.xml.
Solved, maybe I should stick to riding my bike
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Ah, interesting. Trying now on my W7 box …. Mac beats Windows on this occasion, even tried changing the tcx extension to xml, no dice:
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Failed to parse embedded XML!
SDL_WINDOWEVENT_FOCUS_GAINEDFinished debugging app.
“
Hmm tried changing the extension to xml first, failed, thanks for the compression suggestion – wow, it gets it down to a fraction of the size, only 64KBytes
Even uploaded it to these forums, which is sweet.
http://www.wishingwellsoftware.co.uk/2megs.rar
Yay, finally got it uploaded in a .rar file. This is a slighlty smaller 1.8MegByte tcx / xml file – right – gotta get ready for that work thing.
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Hi, I’ve generated a (slightly) smaller file. its only 1.7Megs and W3C schools XML validates the file. Unfortunately this file (uploaded to the hyperlink below) seems a little bloaty still. I’ve never used python before and don’t have time before I go to work to try out your suggestion. Nevertheless – here’s the 1.7 meg tcx file in question:
hmmm, well, have uploaded my tcx file to my website, but it seems you cannot directly access a 1.7megs file of tcx file type. other stuff still links ok though. Too much brainache for first thing:
http://www.wishingwellsoftware.co.uk/powerup.png
codifies, thank you for your suggestions – I suspect it is valid (its a bespoke tcx file type, possibly its not ‘totally’ xml valid…).
I am going to try the XML validator you’ve suggested, tried the one on W3 schools and it has no errors. I appreciate your point about approaching the cut off for ‘usable’ files. I’ll attempt to create another 3MByte sized file for trialling purposes.
The XML in question is GPS data which has data saved every second, hi-resolution GPS data.
“I am also very interested in having a super stable XML parser and just ported Monkey-X xml code to MX2 tinyXML without issues. ” — good stuff.
This is a great initiative, I’ve often been curious about github and its benefits. My time is limited regarding how I can contribute, nevertheless I’m off to have a look now. Good luck with it.
Happy New Year,
I wouldn’t mind seeing the option for a user to load an image from their device, although appreciate the security issues
of enabling this within HTML5. Monkey X provides the facility to use images from pre-compiled sources or from a web-server.@Adam, I like your screenshot
I’ve managed to do (just about) everything I desire with a project I’m doing within MonkeyX, purely in HTML5,
despite owning the ability to compile for multiple platforms. The idea was to prototype in HTML5 and move on
to Android and maybe desktop… hasn’t quite worked out that way as yet.I’ve bought all of the BRL products to date, created an educational product with BMax that was sanctioned for use
by the now defunct BECTA. Not that it amounted to much, I’m crap at marketing and prefer to achieve my goals for
my own satisfaction mainly.I’d like to write a guide about how to write a data parser for specific types of data (in MonkeyX, but probably
Monkey 2) – my concern is that gaming is where its at – who wants to know how to parse and subsequently compare data? 3D within Monkey2 does sound intriguing, I’d a lot of fun and gratification coding with B3D over the years.I’d like to contribute to Monkey2 via patreon in the very near future, things are a bit tight at the mo though.
Can empathise with broken bike and car – a drunk driver wrote our car off a few months ago which was only 3rd party fire and theft…. Jeez, bit of a long post – better stop.Good luck with the new office premises, collaborative working can definitely help things move forwards
8 games, well done – I’d like to release just the one at some point. Keep us updated with your tower defence game – sounds promising.
Cheers cocon, I was kinda lazy programming serially instead of an OO approach within my Monkey X incarnation of my recent project. Using an XML parser such as this example I imagine will be a ‘cleaner’ way to go about parsing the data co9mpared to my character by character manipulation.
Enjoyed playing it, took me right back to roids in the ice skating rink visit with my youth club over 30 years ago
My bad, Everything within the root of the Monkey2-v1.1.01/bananas directory compiles fine
It was an old install directory from last year that caused my very brief hiccups.
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