nerobot

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  • in reply to: Ted2Go IDE #7185

    nerobot
    Participant
    1. On what system?
    2. Exactly ted2 not ted2go?
    in reply to: Node based path-finding #7170

    nerobot
    Participant

    Need to know finding rules. At least, can we go to the end point directly without nodes if end is near to start?

    My version:

    1. Go through all nodes and find nearest point to the end by calculating minimal total distance:
      • total = dist(start,node[i])+dist(node[i],end)
      • so we get nodeX, store it to the  path-list
      • note, that end point should be in this check as any other nodes
    2. Goto (2) but replacing ‘start’ with our ‘nodeX’. Until the nearest node will be ‘end’ point.

    In specific case there will be only start and end points as result if any other node have longer distance.

    in reply to: Integrated docs gitHub community organisation #7161

    nerobot
    Participant

    Nice work!

    Did you adapt (or planning to) monkey1 docs to monkey2 analogue?

    Many things can be adapted, not need to write from scratch.

    in reply to: Continue Line #7159

    nerobot
    Participant

    Now how would I break up a very long string onto separate lines?

    Just type string inside quotes and split it by Enter:

    in reply to: Ted2Go IDE #7152

    nerobot
    Participant

    I looked in VS – it show another autocompletion after choose by dot.

    It’s a nice thing to implement!

    in reply to: Ted2Go IDE #7150

    nerobot
    Participant

    Ok.

    About ‘dot’. Should it be added after word from list and show other list or just choose a value?

    in reply to: Ted2Go IDE #7148

    nerobot
    Participant

    Hi. This is in todo. Thanks for remind.

    in reply to: Ted2Go IDE #7103

    nerobot
    Participant

    @hezkore  can you paste here whole class ?

    I tried to add the same method to some random classes from ted2go and there was no crash.

    in reply to: LoadAnimImage missing? #7069

    nerobot
    Participant

    Also u can write “sprite” class that contains reference to the source image and drawing rect. With that + some addon code you can change source image on the fly and so that change all sprites.

    in reply to: How fast does monkey2 compile? #7011

    nerobot
    Participant

    Is mx2 already doing iterative compiling where it doesn’t recompile everything?

    Yes. First compile is slow but next are faster.

    in reply to: Ted2Go IDE #6977

    nerobot
    Participant

    All window content based on mojox views that use fonts from themes to draw themselves.

    I look at themes – almost all of them override fonts with the same values as ted2-default.

    I think we can store fonts info in ted2.state.json. And customize them inside ide.

    in reply to: Ted2Go IDE #6958

    nerobot
    Participant

    New version 2.1 is on github.

    • Added toolbar to Source tab with 2 toggles:
      • Sort by type – sort by type and name if toggled, sort by position in source if untoggled
      • Show inherited members – show all inherited classes and interfaces as sub-member.
        • we can jump to any members by mouse click
        • note: some members will be shown only after module parsing is done
    • Fixed: found incorrect idents when pressing F1 on them (sometimes).
    • Fixed link for ‘Help — online help’.
    • Some changes in themes, little smaller font. Is it good for you?
    in reply to: Ted2Go IDE #6955

    nerobot
    Participant

    Thanks for suggestions and macos shortcuts. 🙂

    And yes – I want to use new icons.

    in reply to: Mojox textview, selecting with shift behaviour #6936

    nerobot
    Participant

    I think we get double click logic here.

    Try to click slower.

    in reply to: Issue Ted2Go crash #6917

    nerobot
    Participant

    Fixed in develop branch. Let’s try.

    Upd.  Pull monkey2 develop branch -> rebuild mojo module -> rebuild ted2go.

Viewing 15 posts - 556 through 570 (of 805 total)