Richard Betson

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Viewing 15 posts - 16 through 30 (of 268 total)
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  • in reply to: Alien Phoenix #15808

    Richard Betson
    Participant

    Liking the early results of an ISO base for Phoenix USC. My hunch is that Alien Phoenix is going to deliver some amazing lighted ISO combat action. 🙂

    in reply to: Alien Phoenix #15805

    Richard Betson
    Participant

    I have two editor modes. For now you can toggle between an ISO mode and a platform or top-down mode. You can mix the modes so a map can have both ISO and strait 2d top-down elements.The development path is definitely going sandbox. I’ll have more on this later but the map system is robust enough to include 3D elements as well. 🙂

    Images show the two edit modes, both modes can be available in a map.

    in reply to: Alien Phoenix #15803

    Richard Betson
    Participant

    The GUI portion of Alien Phoenix is available on github. No need to compile a module just run the examples. Still early.
    https://github.com/RichardBetson/Alien-Phoenix/tree/Dev

    Currently working on ISO and top-down editor support. Checkout the sandbox goodness as I illustrate by building some skyscrapers.

    The Alien Phoenix engine in action on a triple monitor setup, widescreen at 5760×1080 on Chromium (Emscripten)

    More info soon. 🙂
    Hangout in the Monkey2 Discord for very latest.
    https://discord.gg/b38Dhy

    in reply to: Phoenix USC #15710

    Richard Betson
    Participant


    My pre-alpha demo on the Chromium web browser in wide-screen on 3 27″ 1080p monitors at 60FPS. 😀 3K and 4K gaming on a web browser is a thing with Phoenix USC .

    Powered by Monkey2, Alien Phoenix and Emscripten.

    in reply to: Phoenix USC #15703

    Richard Betson
    Participant

    ^Thanks. 🙂
    Phoenix USC running in wide-screen native 3K ( 5760 x 1080 ) on Chromium at 60FPS! :O Phoenix USC can easily run in a web browser at native 4K, 60FPS. Later version will allow higher resolution support.

    Available now. https://www.phoenixusc.com

    in reply to: Phoenix USC #15697

    Richard Betson
    Participant

    Phoenix USC is live and online! See what Alien Phoenix, Monkey2 and Emscripten can really do. 😀
    3 Mission playable demo here on my Phoenix USC IndieDB page.

    Attachments:
    in reply to: Phoenix USC #15622

    Richard Betson
    Participant

    Getting ready for a December release of the pre-alpha demo. Getting an in game editor up and running, still very early but should make it into later versions.

    Attachments:
    in reply to: Alien Phoenix #15603

    Richard Betson
    Participant

    New ISO image below made using in game editor which is sort of working for the first time. Now with skyscrapers.  🙂

    Must be very satisfying seeing how quickly your engine can handle new features.

    It’s pretty flexible and I think going from straight top-down to isometric kind of proves it. Alien Phoenix is head to open source so all can do the same. 😉
    .

    .
    When is the space game coming out and is it going to be multiplayer?

    I’ll have a pre-alpha demo out the first part of December. The game will be multiplayer for sure, but the demo wont be..

    Attachments:
    in reply to: Alien Phoenix #15600

    Richard Betson
    Participant

    The pay off! I can see a lot of potential here, real-time 60fps lighted 2D isometric map with shadows. Huge million object worlds possible. 😀

    Attachments:
    in reply to: Alien Phoenix #15596

    Richard Betson
    Participant

    @Michael Flad – Thanks. Thanks for the system specs! 😀

    More ISO fun (Images Below) with Alien Phoenix’s mapping system. Imagine this more complex and lighted lighted. 🙂

    The tileset used is available here and free to use.
    https://opengameart.org/content/isometric-city

    Rock on,
    – Rich –

    in reply to: Alien Phoenix #15591

    Richard Betson
    Participant

    Here is an Emscripten web assembly of the isometric demo. It’s rough and has no collision but is pretty cool with the lighting. Check it out, about 6-7MB. Use arrow keys to move around map. Maximize window demo window.

    https://www.phoenixusc.com/PUSC/isodemo/Phoenixweb_AP.html

    This should run well on Chrome and a decent GPU. This demo is using Alien Phoenix.

    Rock on,
    Rich

    in reply to: Alien Phoenix #15575

    Richard Betson
    Participant

    One more. Real-time ISO scrolling lighted map.

    in reply to: Alien Phoenix #15570

    Richard Betson
    Participant

    The ISO fun continues. Real-time ISO scrolling lighted map.

    in reply to: Alien Phoenix #15557

    Richard Betson
    Participant

    Lighted 2D Isometric Mapping! A little diversion testing isometric tiles and lighting using my game engine Alien Phoenix. I think it looks cool and should make it into Phoenix USC at some point.

    in reply to: Phoenix USC #15542

    Richard Betson
    Participant

    The official Phoenix USC pre-alpha trailer. Demo December 2018.

Viewing 15 posts - 16 through 30 (of 268 total)