Richard Betson

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Viewing 15 posts - 61 through 75 (of 268 total)
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  • in reply to: Phoenix USC #15075

    Richard Betson
    Participant

    @regulark

    Thanks!

    Is this using mojo or has it been heavily modified/a custom graphics implementation?

    I’m using my gaming framework Alien Phoenix which uses Mojo. So at it’s core it is Mojo that does all the work (lighting/shadow wise). I use all native Monkey2 code and ‘No’ third-party or other libraries, just the Monkey2 API.
    .

    On the Itch page I find the contrast between the text and background a bit hard to read

    I’ll make some changes to improve readability. 😉

    Rock on,
    Rich

    in reply to: Phoenix USC #15070

    Richard Betson
    Participant

    It’s alive! Checkout this video showing off a new bot AI. Phoenix USC comes alive in a battle with 40 bots. It also features custom colors for weapons impacts and satisfying bot kill explosions.

    This is definitely worth a look.

    in reply to: Phoenix USC #15060

    Richard Betson
    Participant

    Live bots! I have bots moving around and responding. Pretty cool to see actual space combat. Weapons impacts now feature custom light colors. Bot ships now explode when killed. Video soon!

    in reply to: Phoenix USC #14965

    Richard Betson
    Participant

    Phoenix USC now has an ITCH.IO page. 🙂
    http://vidiot-x.itch.io/phoenix-universe-of-space-combat

    in reply to: Alien Phoenix #14933

    Richard Betson
    Participant

    A view from above. Game play on two separate levels at the same time. I have also cleaned up weapons impacts so that things look clean and ships are still visible. So sweet in real-time.

    The mapping system in Alien Phoenix works using layered 2D plane spaces. It makes it easy to layer game play. 🙂

    I will probably start a new thread for Phoenix USC as it’s getting close to a way early pre-alpha demo.

    I should have a video of early game play late Friday

    in reply to: Alien Phoenix #14927

    Richard Betson
    Participant

    Example images of a captured and uncaptured flag in Phoenix USC. Control of the flag means ultimate victory.

    I am designing the Alien Phoenix framework to use switches, which when crossed can be used activate map objects. In addition to the flag all ramps leading to the upper level of game play use entry and exit switches. It works very well and opens up lots of map design options.

    Edit: That caption (red flag) should read “uncaptured”… Oops.

    in reply to: MS and Github. #14925

    Richard Betson
    Participant

    I’ll be moving to Gitlab, although I will be keeping a Github account active. I’ll post how things go once I’m setup.

    in reply to: Alien Phoenix #14922

    Richard Betson
    Participant

    More wild bot weapons fire. Over a dozen bots unloading hundreds of weapon objects. Looks awesome in real-time with all the lighting effects.

    The Alien Phoenix framework can really handle much more in terms of performance. 🙂

    in reply to: Alien Phoenix #14914

    Richard Betson
    Participant

    Oh man.. the fun begins! 😀 Massive bot weapons fire. Video of Phoenix USC using Alien Phoenix up soon.

    in reply to: MS and Github. #14885

    Richard Betson
    Participant

    Meh, I don’t trust any of ’em any more!

    Ditto!

    I’ll checkout Gitlab. My main concern is how is MS going to recoup the 7.5 Billion (US dollars) price tag to purchase Github? Github lost millions last year and is not a money maker. I’m sure MS has a game plan to recover the cost of purchasing Github which may involve lots of objectionable practices and back-end deals.  Also MS is the same company that actively tried to squash open source and Linux. All of this gives me pause.

    I guess it’s wait and see, but, offhand I cant think of an example where MS has purchased an asset/company and made it better.

    Edit: Apparently 17,000+ projects moved from Github to Gitlab the day the MS purchase was announced.

    in reply to: Alien Phoenix #14872

    Richard Betson
    Participant

    I’ve posted 9 images of the final look and base design here on Phoenix USC’s Twitter page.

    Sample:

    Attachments:
    in reply to: Alien Phoenix #14841

    Richard Betson
    Participant

    @darky

    Thanks.

    It’s all Monkey2 voodoo. 🙂 Checkout the ‘simple light’ demo in the bananas folder. I essentially use the same approach as in Marks demo.

    Btw: This is all 2D. Just FYI.

    in reply to: Alien Phoenix #14834

    Richard Betson
    Participant

    Hi,
    Here is a look at the splash screens for Phoenix USC and Monkey2. I’ll have some game play video hopefully very soon.

    Where have I been?
    Well, I had to take care of a medical issue. Basically I was having chest pain, fatigue and shortness of breath. I thought for sure I had a blocked artery in my heart. It turns out that my heart is in great shape, but is pumping or squeezing to vigorously (it’s to strong.. lol). The fix was simple medication and now I feel great.

    Long live Monkey!

    in reply to: Alien Phoenix #14536

    Richard Betson
    Participant

    I’ve been changing my static mapping model to one that is dynamic. So for the results are great with an initial increase in collision performance of 6-7 times, although at the cost of a larger memory footprint (acceptable amounts). These changes allow for dynamic map part objects that can be positioned in real-time (including player ships or whatever), so real-time interactions between bullets and map objects is now possible, where a bullet moves a map object for example.

    I will be implementing a slightly different strategy for bullet objects and am working on that currently.  All in all it’s coming along nicely.

    Off to code.

    in reply to: Monkey 2 Splash Screen. #14535

    Richard Betson
    Participant

    ^Right on… Thanks.

    I’m going to package this up and submit it to github/bananas (hopefully Mark likes it). If anyone would like to post an alternative font I would be open to possibly including it. The “Friendly. Open Source. Awesome!” text is currently a font size of 48 and an image size of 1024×100. I would like to keep the color the same

    I’m hoping that others see the value of using this splash screen on their projects, especially the flashy and well done ones. 😀

Viewing 15 posts - 61 through 75 (of 268 total)