AdamStrange

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Viewing 15 posts - 256 through 270 (of 648 total)
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  • in reply to: Can you specify an Enum's size/type? #8845

    AdamStrange
    Participant

    Use const instead:

    etc… This also means they can be used properly in maths, etc

    in reply to: Start of Civ Clone in browser #8844

    AdamStrange
    Participant

    It look interesting, but the controls are (IMHO) absolutely horrible! the use of the left mouse is a very bad choice as mobile users don’t have that along with MacOs, etc. it would be better to think about having either some for on onscreen controls or think of another way to do things ;/

    in reply to: Pyragrid Game Released #8787

    AdamStrange
    Participant

    Nope. I can only talk about the method I am using here. You have 2 renders the OnRenderGL() render then a standard monkey2d OnRender()

    in reply to: Pyragrid Game Released #8747

    AdamStrange
    Participant

    Voting now open for CGA game Jam

    in reply to: Pyragrid Game Released #8714

    AdamStrange
    Participant

    lol, the best thing about Jams is they make you think fast and code tightly. and give you a great learning process

    Pyragrid taught me about mixing 2d with 3d in separate layers. Something I’m looking into for the next one…

    in reply to: Unamed 3d game becomes Pyragrid #8686

    AdamStrange
    Participant

    its monkey2, but custom 3d not mojo3d.

    in reply to: Keycodes #8664

    AdamStrange
    Participant

    yep I think that’s what the hidden command is doing as well (casting that is)

    in reply to: Keycodes #8662

    AdamStrange
    Participant

    My bad – should have been OnKeyEvent ;[

    It’s a simple rebinding screen. but it’s not simple to actually do it

    in reply to: Keycodes #8659

    AdamStrange
    Participant

    thats what I was trying to do:

    a screen where I could change the keybindings

    the controls return the key being winded as an int

    in reply to: Unamed 3d game becomes Pyragrid #8656

    AdamStrange
    Participant

    Keep your hats on… LOL I’m just finishing stuff and working on the windows version – should be in a few hours or so…

    in reply to: Keycodes #8655

    AdamStrange
    Participant

    all great but not quite what I was looking for. ;/

    but found a solution:

    using the int allowed me to do what I wanted in the OnMouseEvent

    and (yep using a hidden command – thanks Mark)

    This was I can redefine the keys (properly IMHO) as ints that can come from external sources and controls

    in reply to: Unamed 3d game becomes Pyragrid #8612

    AdamStrange
    Participant

    minimap and main view now show footsteps.

    8bit chip emulation operational so proper chip sounds too.

    custom keybindings being finished:

    There is a start screen with basic information setting the scene as well

    Plus all four CGA 4 color palettes are used at different times:

    in reply to: Welcome to the new monkey2 site! #8530

    AdamStrange
    Participant

    talk about a kerfuffle

    in reply to: unnamed 3d game in dev #8506

    AdamStrange
    Participant

    later towers are now controlled through switches.

    just creep up behind then and switch em off…

    in reply to: initial low poly 3d import test #8497

    AdamStrange
    Participant

    Hi Mark. Yep it’s a custom model format, but I can easily write an importer for mojo3d 🙂

    I’m currently only supporting single compressed models, but the actual format supports multiple models each with animated parameters.

Viewing 15 posts - 256 through 270 (of 648 total)