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Use const instead:
Monkey1234const THING:byte = 1const ANOTHER_THING:byte = 2const SOMETHING:byte = 3const INTERESTING_THING:byte = 4etc… This also means they can be used properly in maths, etc
It look interesting, but the controls are (IMHO) absolutely horrible! the use of the left mouse is a very bad choice as mobile users don’t have that along with MacOs, etc. it would be better to think about having either some for on onscreen controls or think of another way to do things ;/
Nope. I can only talk about the method I am using here. You have 2 renders the OnRenderGL() render then a standard monkey2d OnRender()
Voting now open for CGA game Jam
lol, the best thing about Jams is they make you think fast and code tightly. and give you a great learning process
Pyragrid taught me about mixing 2d with 3d in separate layers. Something I’m looking into for the next one…
its monkey2, but custom 3d not mojo3d.
yep I think that’s what the hidden command is doing as well (casting that is)
My bad – should have been OnKeyEvent ;[
It’s a simple rebinding screen. but it’s not simple to actually do it
thats what I was trying to do:
a screen where I could change the keybindings
the controls return the key being winded as an int
Attachments:
Keep your hats on… LOL I’m just finishing stuff and working on the windows version – should be in a few hours or so…
all great but not quite what I was looking for. ;/
but found a solution:
Monkey1234Select int(event.Key)Case Key.EscapeCase _keyXusing the int allowed me to do what I wanted in the OnMouseEvent
and (yep using a hidden command – thanks Mark)
Monkey12If Keyboard.KeyDown( Keyboard.KeyCodeToKey( _keyStrafeLeft ) ) ThenThis was I can redefine the keys (properly IMHO) as ints that can come from external sources and controls

minimap and main view now show footsteps.
8bit chip emulation operational so proper chip sounds too.
custom keybindings being finished:

There is a start screen with basic information setting the scene as well
Plus all four CGA 4 color palettes are used at different times:

talk about a kerfuffle
later towers are now controlled through switches.
just creep up behind then and switch em off…
Hi Mark. Yep it’s a custom model format, but I can easily write an importer for mojo3d
I’m currently only supporting single compressed models, but the actual format supports multiple models each with animated parameters.
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