AdamStrange

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Viewing 15 posts - 556 through 570 (of 648 total)
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  • in reply to: Ted21 github update #2678

    AdamStrange
    Participant

    @Bunny Could you post a quick list of what you would expect the windows cursor+ctrl/cmd key you would expect. That would be a great help 🙂

    Also just noticed that if I drag the window to one side (as I normally do, so it fills half the screen horizontally), the “Application built” text and line numbering overlap each other really messily. I’d suggest either just showing the executable name, rather than full path, or cutting it off where the line numbering starts. (Or both.)

     

    could you post an image of that for me and ill get onto it

    in reply to: Ted21 progress #2677

    AdamStrange
    Participant

    skinny cursor – sorted

    new button graphics made bigger

    end of document debugstop fixed

    git updated

    in reply to: Some help with a mojox GUI #2676

    AdamStrange
    Participant

    Mark, LOL.

    Ah, I didn’t see DrawRect( x,y,w,h,image,sx,sy,sw,sh ) – I was looking at the image code. I can possible remove and replace with this version?

    The reason for the duplication was just me doing something fast and needing augmenting the code. the  code tree adds to the line storage. I didn’t want to break anything and I also didn’t want tree view to possibly slow down with lots of ‘variations’. So it was simpler just to have all the code in one place.

    in reply to: Ted21 github update #2631

    AdamStrange
    Participant

    ok. Change this line 840 to

    _fileMenu.AddAction( _fileClose, NODEKIND_WINDOWSCLOSE )

    There was an S missing! – my bad!

    in reply to: Ted21 github update #2630

    AdamStrange
    Participant

    mmm, interesting, but getting better.

    ok I upped a new version of ted21, so just download and see how it compiles now?

    I’m going to get to the bottom of this for you 🙂

    in reply to: Ted21 github update #2628

    AdamStrange
    Participant

    ok. looks like there might be a missing line in mojo/input/keycodes.monkey2

    i’ve updated the github with this file

    the line you need to add is the last line of the final enum (directly after Gui=..):

    Command= LeftGui|RightGui

     

    You then need to ./rebuildmods

    in reply to: Ted21 github update #2623

    AdamStrange
    Participant

    so, have you got it?

    in reply to: Ted21 progress #2619

    AdamStrange
    Participant

    One thing I haven’t seen other editors do is also highlight where about you are in the code (in the code description) as you move around.

    Integrated and fully operational. When clicking and moving the cursor, your current (important) code is highlighted in the code view.

    So now you can click to jump to code and the code view will let you know (generally) where you are in the code.

    One more last little thing on this. I’ve also added the code icons to the codeline gutter (next to the debug) so the code will also visually prompt you.

    in reply to: Ted21 progress #2618

    AdamStrange
    Participant

    Currently everything is on the table. But intellisense is a bit further off

    in reply to: Ted21 progress #2605

    AdamStrange
    Participant

    started work on the status bar so it now shows the line column and char

    in reply to: Some help with a mojox GUI #2603

    AdamStrange
    Participant

    Hi Mark, Yep. finally got it sorted at:

    https://github.com/StrangeIsMyName/monkey2

    in the src you will find ted21

    canvas, keyboard and keycodes also need to be updated in modules/mojo

    canvas has a small addition, and the same for the keycodes

    in reply to: Ted21 progress #2582

    AdamStrange
    Participant

    And another.

    In the code view I’ve added the class primitives: public, private, etc

    I think there might be trouble brewing here as I have classed them in the same way that c++ would do.

    So when you define a class (or struct, etc) any private/public keywords should be the same indenting as the class, etc.

    This is different to how Mark indents his code with the Public/private being indented

    Og course it’s a style thing, but my personal view is it makes the code much simpler to read. Anyway here is a shot of it in operation. Note the inverted class icon for these.

    in reply to: Some help with a mojox GUI #2581

    AdamStrange
    Participant

    Mark. You want to look over my (heavily) modified mojox files?

    in reply to: Ted21 progress #2579

    AdamStrange
    Participant

    One thing I haven’t seen other editors do is also highlight where about you are in the code (in the code description) as you move around.

    yep, that’s something i want to address as it kinds annoys me too

    OK here’s the latest ( i’m on a roll today – possibly a ham one?).

    Menus now have icons – these are the same as used everywhere else, so they all tie up. Plus added the little arrow to submenus.

    Also menus now drop open as you move around them. I’m going to look at doing the same with the submenus too

    in reply to: Ted21 progress #2574

    AdamStrange
    Participant

    Something great (but dirty)… Indented code view

    This actually works by tracking the leading tabs and spaces, so it is very quick but only as accurate as your code! So if you don’t like to indent, or use wrong indenting, then you will get some interesting results. Of course this is actually a good thing as you can quickly see where code is not correctly formatted!

Viewing 15 posts - 556 through 570 (of 648 total)