degac

Forum Replies Created

Viewing 15 posts - 76 through 90 (of 124 total)
  • Author
    Posts
  • in reply to: Request – Native GUI module #5874

    degac
    Participant

    Ok, thanks.
    But does this mean the final user need to install something else (GTK lib) or any other dependencies?

    In any case a ‘universal’ GUI is impossible: it should be usable on mobile devices (phone and tablet), web, smart-tv, desktop. Too much confusion.
    I think it’s better having different (and with high performance) solutions for any single target/UX.

    in reply to: About branding #5841

    degac
    Participant

    Ok, message clear. MONKEY 2 is the name – and you consider it as a ‘sequel’ of Monkey.
    But even translated in italian the word ‘monkey’ has no so many positive sense… it’s just an animal, quite messy etc. I’m trying to find a ‘good sense’ of this word, but still I’ve found any.
    Surely the ‘name’ it’s not the first thing you look in the case of a programming language, but in any case has a potential for the diffusion/hype (just compare the name DBase2 and Oracle – nomen omen!)
    In any case it’s problably ‘late’ and after so many years since the launch of Monkey it’s a loss of time.

    I really, really want to move forward, not backwards here, ie: to start attracting coders outside the blitz-bubble

    Have you some ideas on this?

    in reply to: It is called Monkey 2 #5684

    degac
    Participant

    Well, Mark changed the name in the past so the confusion is ‘normal’ at this point.

    Monkey
    Monkey X (MX1)
    Monkey X 2 (MX2)

    Calling Monkey2 it’s a non-sense 🙂
    (I translate MX2 in ‘Mark eXperiment 2’ …)

    in reply to: Compile Sizes, An Observation. #5602

    degac
    Participant

    Just an idea
    Could be possible to create a sort of ‘import-alias’ pre-defined/programmed (by user or not)?
    Something like

    where

    std.default should be something like

    It should up to the compiler to ‘translate’ the std.default in the ‘proper’ Using std.X etc
    So basically, if we are programming a game and we need gfx/sound/lan etc it could be exist a ‘preset’ std.game to use instead of write 10 different instructions.
    Of course this should be *another* option, not a substitution of the actual solution implemented.

    Hi

    in reply to: New game: Rainbow Closets #5464

    degac
    Participant

    Hi
    it seems that the .zip file is corrupted. Tried to download twice, same result: can’t decompress it.

    in reply to: RequestFile() specify file types #5011

    degac
    Participant

    I’m not at the computer, but it should be something like

    FILTER=”Image:jpg,png,tga”

    in reply to: ProgressDialog useless ? #4222

    degac
    Participant

    Hi
    not at the computer atm, but it seems that ‘progress’ is not attached to ContentView, so nothing it’s shown.

    in reply to: Ted2Go IDE #3871

    degac
    Participant

    BTW, just compiled your TED2Go… nice implementation of autocomplete! Very handy (and fast compiling!)

    More to learn (for me!)

    in reply to: Ted2Go IDE #3870

    degac
    Participant

    Ok thanks

    a little more clear!

    in reply to: Ted2Go IDE #3863

    degac
    Participant

    Wow, so many things in so few time!
    I’m still trying to understand MX2 !!!

    Just a quick question

    What does exactly mean += in this case?
    It means ‘Add a NEW event filter to (list/stack/map) etc? And of course ‘attach’ the code in the labmda() section.’

    I saw the same syntax in the module source, but it’s no so clear (to me).

    in reply to: Ted21 Color Palette and Color Panel and Palette #3536

    degac
    Participant

    Thanks, but I’ve already did this using the overriding (r g b as Int instead of Float).
    But of course at every new revision I need to put my changes.

    in reply to: Ted21 Color Palette and Color Panel and Palette #3525

    degac
    Participant

    Note: (mainly to Mark…)

    Every single graphics programs I ever used or seen and all tutorials/demo/what else about colors found – use the 0..255 range, never seen 0..1.
    This means that if I would to use/create etc in MX2 a color I like (http://cloford.com/resources/colours/500col.htm) I need to ‘manually’ convert (or write a function to do it) in the internal notation.
    Not handy.
    So, it would be nice if you can handle HEX input or RGB (0..255) in the TED2 Color Palette Document.

    in reply to: Ted2: Experimental Plugin System #3522

    degac
    Participant

    One question.

    I’m still learning mojo/mojox & co… and I would like to add some changes to TED2. Some of these changes are already implemented in my own MaxIDE version. (I’m a lazy person, I find quite tedious typing too much !)

    I’d like (and I think others) to do something like this

    to have a sort of ‘automatic conversion’ to obtain this

    The next move should be the use of the old symbol syntax ($,#,% etc) – to handy sorry!

    But (of course there’s always a but …) I’m asking where is the ‘correct place/way’ to insert this checking/altering thing in the current TED2 structure (due to the latest changes with ‘plugin’ support I’m a little lost to be honest!)

    I’m still trying to understand how TextView is working – a change on a line is working without problems, but with more lines I get strange results!

    Thanks

    in reply to: Creating new arrays #3521

    degac
    Participant

    OK, thanks

    in reply to: Creating new arrays #3509

    degac
    Participant

    OK, after trying & searching I need help.

    How we can ‘resize’ an array?

Viewing 15 posts - 76 through 90 (of 124 total)