Jesse

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Viewing 15 posts - 76 through 90 (of 297 total)
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  • in reply to: Powered by Monkey 2 logo. #10579

    Jesse
    Participant

    I like degacs’s idea with the two tail monkey and the two gears. I don’t know about that symbol on the second gear. I don’t know what it represent. Maybe it should have a phrase like “Multi-platform” or something that represent Multiplatform. I don’t know about it being just white either. It should have a fixed set of colors, Just like every other company logo. Just my 2 cents.

    in reply to: Emscripten: 'em++' is not recognized #10568

    Jesse
    Participant

    Okay Mark. I finally got time to install the itch.io version. I no longer get that error but now I get this error when trying to run the gridshooter game.

    Mx2cc version 1.1.07

    ***** Building app ‘/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.monkey2′ *****

    Parsing…
    Semanting…
    Translating…
    Compiling…
    Linking /Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.products/Emscripten/Gridshooter.js…
    Build error: System command ’em++ -s USE_SDL=2 -s TOTAL_MEMORY=268435456 -s DISABLE_EXCEPTION_CATCHING=1 -O2 –preload-file “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/assets/@/assets” -s BINARYEN=1 -s BINARYEN_TRAP_MODE=’allow’ -o “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.products/Emscripten/Gridshooter.js” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1include_2_0r.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1_1_1_1_1modules_2mojo_2mojo.buildv1.1.07_2emscripten_0debug_2include_2_0r.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1_1_1_1_1modules_2std_2std.buildv1.1.07_2emscripten_0debug_2include_2_0r.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1_1_1_1_1modules_2stb_5vorbis_2stb_5vorbis.buildv1.1.07_2emscripten_0debug_2include_2_0r.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1_1_1_1_1modules_2stb_5image_5write_2stb_5image_5write.buildv1.1.07_2emscripten_0debug_2include_2_0r.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1_1_1_1_1modules_2stb_5image_2stb_5image.buildv1.1.07_2emscripten_0debug_2include_2_0r.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1_1_1_1_1modules_2miniz_2miniz.buildv1.1.07_2emscripten_0debug_2include_2_0r.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1_1_1_1_1modules_2sdl2_2sdl2.buildv1.1.07_2emscripten_0debug_2include_2_0r.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1_1_1_1_1modules_2jni_2jni.buildv1.1.07_2emscripten_0debug_2include_2_0r.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1_1_1_1_1modules_2openal_2openal.buildv1.1.07_2emscripten_0debug_2include_2_0r.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1_1_1_1_1modules_2gles20_2gles20.buildv1.1.07_2emscripten_0debug_2include_2_0r.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1_1_1_1_1modules_2libc_2libc.buildv1.1.07_2emscripten_0debug_2include_2_0r.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1_1_1_1_1modules_2freetype_2freetype.buildv1.1.07_2emscripten_0debug_2include_2_0r.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1_1_1_1_1modules_2emscripten_2emscripten.buildv1.1.07_2emscripten_0debug_2include_2_0r.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1_1_1_1_1modules_2monkey_2monkey.buildv1.1.07_2emscripten_0debug_2include_2_0r.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1src_2gridshooter_0gridshooter.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1src_2gridshooter_0src_02orb.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1src_2gridshooter_0src_02bullet.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1src_2gridshooter_0src_02player.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1src_2gridshooter_0src_02actor.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1src_2gridshooter_0src_02renderwindow.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1src_2gridshooter_0src_02area.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1src_2gridshooter_0gamegraphics_02gamegraphics.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1src_2gridshooter_0gamegraphics_02src_02background.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1src_2gridshooter_0gamegraphics_02src_02tilegraphics.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1src_2gridshooter_0gamegraphics_02src_02sprite.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1src_2gridshooter_0std_0geom_02rect.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1src_2gridshooter_0std_0collections_02container.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1src_2gridshooter_0std_0collections_02stack.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1src_2gridshooter_0std_0collections_02list.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1src_2gridshooter_0std_0collections_02deque.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1src_2gridshooter_0std_0collections_02map.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1src_2gridshooter_0monkey_0math.cpp.o” “/Applications/Monkey2-v1.1.07/modules/mojo/mojo.buildv1.1.07/emscripten_debug/mojo.a” “/Applications/Monkey2-v1.1.07/modules/std/std.buildv1.1.07/emscripten_debug/std.a” “/Applications/Monkey2-v1.1.07/modules/stb-vorbis/stb-vorbis.buildv1.1.07/emscripten_debug/stb-vorbis.a” “/Applications/Monkey2-v1.1.07/modules/stb-image-write/stb-image-write.buildv1.1.07/emscripten_debug/stb-image-write.a” “/Applications/Monkey2-v1.1.07/modules/stb-image/stb-image.buildv1.1.07/emscripten_debug/stb-image.a” “/Applications/Monkey2-v1.1.07/modules/miniz/miniz.buildv1.1.07/emscripten_debug/miniz.a” “/Applications/Monkey2-v1.1.07/modules/sdl2/sdl2.buildv1.1.07/emscripten_debug/sdl2.a” “/Applications/Monkey2-v1.1.07/modules/jni/jni.buildv1.1.07/emscripten_debug/jni.a” “/Applications/Monkey2-v1.1.07/modules/openal/openal.buildv1.1.07/emscripten_debug/openal.a” “/Applications/Monkey2-v1.1.07/modules/gles20/gles20.buildv1.1.07/emscripten_debug/gles20.a” “/Applications/Monkey2-v1.1.07/modules/libc/libc.buildv1.1.07/emscripten_debug/libc.a” “/Applications/Monkey2-v1.1.07/modules/freetype/freetype.buildv1.1.07/emscripten_debug/freetype.a” “/Applications/Monkey2-v1.1.07/modules/emscripten/emscripten.buildv1.1.07/emscripten_debug/emscripten.a” “/Applications/Monkey2-v1.1.07/modules/monkey/monkey.buildv1.1.07/emscripten_debug/monkey.a” ‘ failed.

    em++ -s USE_SDL=2 -s TOTAL_MEMORY=268435456 -s DISABLE_EXCEPTION_CATCHING=1 -O2 –preload-file “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/assets/@/assets” -s BINARYEN=1 -s BINARYEN_TRAP_MODE=’allow’ -o “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.products/Emscripten/Gridshooter.js” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1include_2_0r.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1_1_1_1_1modules_2mojo_2mojo.buildv1.1.07_2emscripten_0debug_2include_2_0r.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1_1_1_1_1modules_2std_2std.buildv1.1.07_2emscripten_0debug_2include_2_0r.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1_1_1_1_1modules_2stb_5vorbis_2stb_5vorbis.buildv1.1.07_2emscripten_0debug_2include_2_0r.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1_1_1_1_1modules_2stb_5image_5write_2stb_5image_5write.buildv1.1.07_2emscripten_0debug_2include_2_0r.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1_1_1_1_1modules_2stb_5image_2stb_5image.buildv1.1.07_2emscripten_0debug_2include_2_0r.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1_1_1_1_1modules_2miniz_2miniz.buildv1.1.07_2emscripten_0debug_2include_2_0r.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1_1_1_1_1modules_2sdl2_2sdl2.buildv1.1.07_2emscripten_0debug_2include_2_0r.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1_1_1_1_1modules_2jni_2jni.buildv1.1.07_2emscripten_0debug_2include_2_0r.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1_1_1_1_1modules_2openal_2openal.buildv1.1.07_2emscripten_0debug_2include_2_0r.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1_1_1_1_1modules_2gles20_2gles20.buildv1.1.07_2emscripten_0debug_2include_2_0r.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1_1_1_1_1modules_2libc_2libc.buildv1.1.07_2emscripten_0debug_2include_2_0r.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1_1_1_1_1modules_2freetype_2freetype.buildv1.1.07_2emscripten_0debug_2include_2_0r.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1_1_1_1_1modules_2emscripten_2emscripten.buildv1.1.07_2emscripten_0debug_2include_2_0r.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1_1_1_1_1modules_2monkey_2monkey.buildv1.1.07_2emscripten_0debug_2include_2_0r.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1src_2gridshooter_0gridshooter.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1src_2gridshooter_0src_02orb.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1src_2gridshooter_0src_02bullet.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1src_2gridshooter_0src_02player.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1src_2gridshooter_0src_02actor.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1src_2gridshooter_0src_02renderwindow.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1src_2gridshooter_0src_02area.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1src_2gridshooter_0gamegraphics_02gamegraphics.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1src_2gridshooter_0gamegraphics_02src_02background.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1src_2gridshooter_0gamegraphics_02src_02tilegraphics.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1src_2gridshooter_0gamegraphics_02src_02sprite.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1src_2gridshooter_0std_0geom_02rect.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1src_2gridshooter_0std_0collections_02container.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1src_2gridshooter_0std_0collections_02stack.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1src_2gridshooter_0std_0collections_02list.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1src_2gridshooter_0std_0collections_02deque.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1src_2gridshooter_0std_0collections_02map.cpp.o” “/Applications/Monkey2-v1.1.07/bananas/gridshooter/gridshooter.buildv1.1.07/emscripten_debug/build/_1src_2gridshooter_0monkey_0math.cpp.o” “/Applications/Monkey2-v1.1.07/modules/mojo/mojo.buildv1.1.07/emscripten_debug/mojo.a” “/Applications/Monkey2-v1.1.07/modules/std/std.buildv1.1.07/emscripten_debug/std.a” “/Applications/Monkey2-v1.1.07/modules/stb-vorbis/stb-vorbis.buildv1.1.07/emscripten_debug/stb-vorbis.a” “/Applications/Monkey2-v1.1.07/modules/stb-image-write/stb-image-write.buildv1.1.07/emscripten_debug/stb-image-write.a” “/Applications/Monkey2-v1.1.07/modules/stb-image/stb-image.buildv1.1.07/emscripten_debug/stb-image.a” “/Applications/Monkey2-v1.1.07/modules/miniz/miniz.buildv1.1.07/emscripten_debug/miniz.a” “/Applications/Monkey2-v1.1.07/modules/sdl2/sdl2.buildv1.1.07/emscripten_debug/sdl2.a” “/Applications/Monkey2-v1.1.07/modules/jni/jni.buildv1.1.07/emscripten_debug/jni.a” “/Applications/Monkey2-v1.1.07/modules/openal/openal.buildv1.1.07/emscripten_debug/openal.a” “/Applications/Monkey2-v1.1.07/modules/gles20/gles20.buildv1.1.07/emscripten_debug/gles20.a” “/Applications/Monkey2-v1.1.07/modules/libc/libc.buildv1.1.07/emscripten_debug/libc.a” “/Applications/Monkey2-v1.1.07/modules/freetype/freetype.buildv1.1.07/emscripten_debug/freetype.a” “/Applications/Monkey2-v1.1.07/modules/emscripten/emscripten.buildv1.1.07/emscripten_debug/emscripten.a” “/Applications/Monkey2-v1.1.07/modules/monkey/monkey.buildv1.1.07/emscripten_debug/monkey.a”

    Traceback (most recent call last):
    File “/Users/jesse/emsdk/emscripten/1.37.9/em++”, line 16, in <module>
    emcc.run()
    File “/Users/jesse/emsdk/emscripten/1.37.9/emcc.py”, line 1033, in run
    exec ‘shared.Settings.’ + key + ‘ = ‘ + value in globals(), locals()
    File “<string>”, line 1, in <module>
    NameError: name ‘allow’ is not defined

    ***** Fatal mx2cc error *****

    Internal mx2cc build error

    in reply to: Emscripten: 'em++' is not recognized #10547

    Jesse
    Participant

    I get the same error as Hezcore with the latest develop from the repository and emscripten 1.37.9 and I do have the latest java installed.

    2013 MacBook Air with the latest OS X.

    I haven’t tried the itch.io version

    in reply to: Need help with blending #10544

    Jesse
    Participant

    you can try drawing the circles to an image and test the speed to see if it’s fast enough for you.

    something like this:

    [/crayon]
    in reply to: Insectoids #10530

    Jesse
    Participant

    I don’t know if they are the same but I he might mean this one:
    https://github.com/blitz-research/blitzplus/tree/master/_release/games/Insectoids

    in reply to: Need help with blending #10529

    Jesse
    Participant

    I don’t know if this will help you but the only way I can think of is to do it like this:

    [/crayon]
    in reply to: Monkey 2 vs AppGameKit #10243

    Jesse
    Participant

    Hi bmcalex and welcome to the forum.
    I think no one can tell you which is better for you. some programmers have tried it and really enjoyed it while others have left quite disappointed. I personally like it a lot. I didn’t start from Monkey2 I started from Blitz Basic and moved to BlitzMax, to Monkey and now to Monkey2. Using BRL products is where I learned OO programming; by studying tutorials and examples. I have really enjoyed using BRL products a lot. I have tried C, Java and flash but because of my habits and how I got used to programming BRL products, I find it a lot easier to program in Monkey 2 so I stay here. Monkey 2 is still in it’s infancy so there are not much examples or resources to help along the way and for many is not worth the effort. If you are an experienced programmer with games, with professional game experience, you are going to find getting in to it a bit frustrating but once you get the hang of it it’s really pleasant to work with. At least in my experience it is. This community is very helpful and can help make it a lot easier to learn it.

    The language has some minor limitations but it can still provide all the needs of an individual programmer most of the time.

    in reply to: Draw image #10146

    Jesse
    Participant

    I am curious, Why did you decide to use Unsigned Int?

    in reply to: Draw image #10137

    Jesse
    Participant

    Actually your problem is not in your main file. It’s in your TiledImport in the RenderLayer Method. you have to figure out how to keep on drawing the image once the image position gets less than 0 and until the image position is less then the with of the tile. Right now you are not drawing any tiles if the position of the image is less than 0 so if the position of the image becomes -1 then you stop displaying it but you still have say 31 pixels(of a 32 pixel width image) to display and that is why you get that blank image on the side.
    I hope that’s clear to you.

    in reply to: Draw image #10121

    Jesse
    Participant

    I could probably figure it out but I would probably burn my two remaining neurons trying to solve. It would be a bit easier if you post complete run-able code. A zip file maybe?

    in reply to: Drawing 2d pixels #9947

    Jesse
    Participant

    My 2013 MacBook Air does it in between 10 and 12 Milliseconds in release mode.

    in reply to: prompt invasion 2 is ace #9771

    Jesse
    Participant

    Works fine here.
    2013 MacBook Air. Latest OS X and latest update.

    in reply to: prompt invasion 2 is ace #9766

    Jesse
    Participant

    “prompt invasion 2”
    LOL

    in reply to: How to lock mouse? #9638

    Jesse
    Participant

    I don’t think you can lock it. Can’t you just hide it and move it to the center of the screen per frame.

    in reply to: invalid digit "x" in octal constant #9563

    Jesse
    Participant

    Hahaha! That’s what I thought.

Viewing 15 posts - 76 through 90 (of 297 total)