PixelPaladin

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  • in reply to: CRT Shader? #11934

    PixelPaladin
    Participant

    If there is interest I could write a crt shader module for monkeyX2.


    PixelPaladin
    Participant

    Well in my opinion neither the language name nor the documentation are the main reason for the low number of users. Monkey-X 2 is definitely superior to products like AGK and one of my favorite languages but people will not use it if they don’t even know that it exists. AGK can be found on facebook and twitter and they even have a youtube channel. Like Sammy said monkey should be on steam. A short tutorial on learnxinyminutes.com or other sites would also attract new users.

    An other very important aspect is the look and feel of your site – especially the landing page. Give it a more professional style (lots of people will judge a product by nothing more than the aesthetics). If you don’t have the time or talent, ask the community to get involved. There are lots of talented people among them.

    And finally: don’t loose your community! Be friendly to community members and people who support/supported you. If you were rough to them, say sorry. And don’t block your followers on twitter – because it’s not a good marketing strategy ;P

    in reply to: How to render models many times #9830

    PixelPaladin
    Participant

    @pakz: I don’t think, that lighting would need that information, but you are right, physics definitely does need it. Rendering models independent from the scene could not use mojo’s physics.

    @Simon Armstrong: »Have you tried seeing how many ducks you can render?« No, but it would not work with the concepts that I had in mind earlier. I think the best way is to load segments of the game world and then free them when they are too far away. Well, sometimes I fail to see the simple solutions … maybe I was too obsessed by the idea of rendering everything on the fly.

    Thank you both for your help!

Viewing 3 posts - 16 through 18 (of 18 total)