Richard Betson

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Viewing 15 posts - 181 through 195 (of 268 total)
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  • in reply to: Mouse.WheelY property request. #5911

    Richard Betson
    Participant

    I am seeking a Mouse.X approach:

    in reply to: Request – Native GUI module #5908

    Richard Betson
    Participant

    Let me know what you come up with. 😉 I’ll try to have a look at how mojox implements it’s HtmlView.

    Maybe Mark is out there lurking and has a tip or two.

    in reply to: Request – Native GUI module #5906

    Richard Betson
    Participant

    you might want to look at the litehtml module

    Are there any examples on how to use the litehtml module?

    I would like to implement an HtmlView like mojox does. Does mojox use litehtml for it’s HtmlView?

    in reply to: Mojo Render Lagging #5902

    Richard Betson
    Participant

    Hi,

    I have included an image of cursor movement within my Monkey 2 application. In view are both a system (OS) cursor and a local application cursor (the larger one) that is drawn using Mouse.x/y. Here I am capturing the screen while moving the cursor from right to left (moderate/slow movement). As you can see the locally drawn cursor is some distance from the actual system cursors position. This lag or delay in reporting position is noticeable. Whether it is a Linux, SDL or Monkey 2 issue it is a thing and noticeable.

    It makes me also wonder why I get smooth mouse position data in my monkey 2 application but applications like Ted2 or Ted2GO seem to have wild positioning/scaling issues with console and treeview, at least on Linux. Why is it that the mouse position in my application is reported fine but seems out of control in some others? If I recall Mark linked the Ted2 issue to an SDL issue, but why does that same issue not extend to my application?

    Attachments:
    in reply to: Constructor issue. #5807

    Richard Betson
    Participant

    ^Thanks. So much to keep track of I sometimes get lost. 😀

    in reply to: Playniax news #5640

    Richard Betson
    Participant

    @playniax
    Pyro 2 is free?…what an awesome move and I think, exactly what Monkey 2 needs. Great third party support and available in the open source vein. I’ll have to gladly follow suit. 😉

    Just wanted to give a shout out… good job.

    in reply to: Alien Phoenix #5630

    Richard Betson
    Participant

    Hi,

    I have a cool new video of my latest progress posted . . . here.

    I’ve added  better lighting support  and this video shows off some of the results you can achieve with Monkey 2 lighting. I have added new floor and wall assets that are bumped and really help with the overall lighting effect. I also have 2 asteroid map space layers receiving lighting effects. This allows for some under lighting which adds depth. Oh, and spinning lights and lighted ships! 😀

    I’ve also included a view of the new map resource toolbox I’m working on. It is part of the in-game editor I’m working on for Phoenix USC. It uses a topmost or pinned window which this frameworks GUI now supports. So in addition to windows you can cast to the background screen the framework now supports topmost windows. The toolbox features collapsible components based on a button and a list box for a combo’ish box style.  I have been working on smoothing out the GUI code and refining it. Adding features as I improve Phoenix USC.

    Still a lot to get done but I’m making progress. 🙂

    in reply to: Ted2Go IDE #5592

    Richard Betson
    Participant

    >”I will add.”

    ^Awesome. 😉

    in reply to: Ted2Go IDE #5590

    Richard Betson
    Participant

    Is there a option or method to disable auto-complete?

    in reply to: Ted2Go IDE #5418

    Richard Betson
    Participant

    @nerobot
    I finally got a chance to use Ted2go (with Mark’s recent changes). Good job. 🙂 I am just starting to use it but I’m already loving the source view.

    in reply to: Alien Phoenix #4893

    Richard Betson
    Participant

    Aww. 🙂 Thanks!

    I am sure some know this (just FYI) but you can use numbers above 1.0 for the color variables for lights. For example:

    When you use numbers above 1.0 it will increase the saturation of the light. I find this useful for game effects and balancing lighting.

    in reply to: Alien Phoenix #4863

    Richard Betson
    Participant

    Wow, bright picture!

    Thanks? Too bright?

    Here are two images with two spinning beacons. One with no impact lighting and the other with. The issue I am having at the moment is getting the lights to bleed (render) on screen (current map view on display) when they are not on screen (say slightly off screen). It’s a fairly simple thing to account for but requires a little retooling on my part.

    It sure is fun to play around with lighting.

    in reply to: Alien Phoenix #4848

    Richard Betson
    Participant

    I have some cone style lighting going with Marks latest additions (light rotation) to Monkey 2’s lighting framework. Here shown with a spinning red and yellow beacon. I’m in the process of reworking my frameworks architecture to fully accommodate Monkey 2 lighting features.  So far so good.

    Attachments:
    in reply to: Alien Phoenix #4823

    Richard Betson
    Participant

    Look for the Linux Mint logo on all upcoming videos. I just got an email form Clement  Lefebvre ( founder of the Linux Mint distribution ) authorizing it. 🙂

    I’ll be using the Mint logo with the phrase ‘”Developed on Linux Mint”.

    in reply to: Ted2 code view request. #4787

    Richard Betson
    Participant

    I may do that. But, I would like to see this feature added to Ted2 as I’m often getting the latest build of Monkey 2 from github and it would make it easier for me. Ted2Go is I think, branched to the latest stable version of MX2.

    If Ted2 had a code view that would be enough for me as far as IDE features go.  I like Ted2’s simple approach and features like auto-complete just get in the way for me.

Viewing 15 posts - 181 through 195 (of 268 total)