Sammy

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  • in reply to: Put MonkeyX2 on steam? #11918

    Sammy
    Participant

    I say go for it. Instant new market and income. It’s superior to many already successful similar products on steam.

    As for it getting noticed, there are only a few game development languages available on Steam, doing any type of search in that catagory will expose it imeadiatly. I wish my poor game was as lucky! 😉


    Sammy
    Participant

    Stick it on Steam, there are far inferior products(AGK2!) making a packet over there. Realease it as early access, nothing to loose a tonne to gain?!?

    in reply to: the first thing I plan with mojo3d is #8616

    Sammy
    Participant

    would quite like to have a go at a hunting game, seems simple from a mechanics point of view but a lot will depend on how well MX2 3D will hand the landscape rendering and esp. instancing for the vegetation. TBH, it’s a throw up between MX2 and Godot 3.0 3D. I sincerely hope MX2 lives up to it promise though as it has the better compiler.

    in reply to: Ted2Go IDE #7838

    Sammy
    Participant

    Really great work Nerobot, well done!

    in reply to: About branding #5749

    Sammy
    Participant

    Yup, we have a phrase here “monkey about”, which means not to take seriously. Kinda sums up the problem with the branding.

    in reply to: game2d framework up on github #2105

    Sammy
    Participant

    Entity pooling would be a nice feature.

Viewing 6 posts - 1 through 6 (of 6 total)