wiebow

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Viewing 15 posts - 16 through 30 (of 131 total)
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  • in reply to: Alien Phoenix #3924

    wiebow
    Participant

    Is GUI a poorly chosen name? Because I cannot see why a GUI system is driving or supporting areas like input and weapons….

    in reply to: Alien Phoenix #3876

    wiebow
    Participant

    You have my permission. 🙂  Let’s keep this going, if it doesn’t distract you too much from actually coding stuff.

    in reply to: Alien Phoenix #3858

    wiebow
    Participant

    I agree Richard. I ported my framework and two games now to Monkey 2 and sure learned a lot. But, one side effect of this is that you don’t pickup on new language features because you are porting ‘legacy’ code.

    Looking good btw!

    in reply to: FIRST HTML5 PYRO FOR MONKEY2 DEMO EVER! #3828

    wiebow
    Participant

    Works good on Linux Mint, with Chrome as well.

    in reply to: Choplifter (de)remake #3824

    wiebow
    Participant

    Well, if it does not recognize the stick, it will report that there is a non-supported stick attached. It should not crash 🙂

    Thanks for that test!

    in reply to: Choplifter (de)remake #3817

    wiebow
    Participant

    Good to hear! Did you use a gamepad or just the keyboard? I would love to hear how gamepads behave on OSX.

    in reply to: anyone know how to get tablet pressure? #3781

    wiebow
    Participant

    At this moment, touch generates a fake mouseclick event,  as stated in Marks blog, posted on August 24th, 2016

    in reply to: Choplifter (de)remake #3778

    wiebow
    Participant

    Hi Jesse, that’s very nice of you! I will update the source though to include some final refinements. Are you will to do it again?  I will send the new source to you.

    And did you play it?  Did you use gamepads or controllers? or the keyboard?

    in reply to: game2d framework up on github #3749

    wiebow
    Participant

    Added support for a fun joystick I found in an Amiga haul I received yesterday. USB Competition Pro joystick, I didn’t even know these existed… 🙂

    Attachments:
    in reply to: Choplifter (de)remake #3748

    wiebow
    Participant

    @cocon: guess I did! 🙂

    It’s not 100% done yet. I need to add some joypad control checks and then I need builds for Windows, Linux and OSX. Anyone here who can build on OSX for me?

    in reply to: BlitzMax is Greenlit #3710

    wiebow
    Participant

    That is because it is fun to use, extendable and rock solid.

    in reply to: Less verbose lambda syntax #3687

    wiebow
    Participant

    TBH, I find this unreadable… If you want to return something, why not state it?

    in reply to: Sublime Text 3 language file and snippets #3685

    wiebow
    Participant

    Updated this to reflect the recent release.

    in reply to: Choplifter (de)remake #3682

    wiebow
    Participant

    He Mark,

    Thanks for that explanation, it makes a lot of sense and it explains why sound stopped earlier once I got to the later levels 🙂

    I’ve hacked this together in my PlaySound() function and it works fine. It’s not pretty but it fixes the immediate need:

    I wasn’t in the mood to write a manager that will reserve channels and monitors them if they can be discarded yes or no, and I’ll wait for your channel parameters.

    Suggestion: make every channel auto discard by default… Makes a lot of sense to me, but possibly only after you’ve made altering the parameters possible 🙂

     

    @Matthew: Nice! Thanks man, glad you like it.

     

    Oh! I need to add the gamepad control checks!

    in reply to: Choplifter (de)remake #3640

    wiebow
    Participant

    @jesse: Thanks for giving it a go!

    @Mark I uploaded the new version to the module manager!

Viewing 15 posts - 16 through 30 (of 131 total)