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Testing this on Windows 7 now, and I have the same issue… Sound stops working while playing.
I hope you can replicate this, Mark
Hint understood… Here you go
https://dl.dropboxusercontent.com/u/12644619/choplifter.zip
You’ll need the latest repository version of my framework, I added some stuff to it lately.
It’s a straight port from Max code, so you’ll probably see a lot of stuff that can be done better or more efficiently. I’m open for suggestions (from anyone really who also grabs this zip)
Good explanation Mark. Thanks! Learn something every day.
@nerobot: We need access to the private fields. We have no use of a vector where there is no access to the x and y private fields. Knowing a struct is always a copy is good enough for me.
No error. I’m getting no result. It looks like nothing happens.
Could it happen because here TargetVector is a Property in a base class? It returns a Vec2f.
EDIT: Yes it does! If I do this, it works:
Monkey123local vec:= TargetVectorvec.X+=offsetTargetVector = vecThat doesn’t sound right to me.
Hi Cole. I am not using mojox at all. There should be no problem to use, although there might be some problems with the camera offset. Are you using a camera in your game?
Maybe you can send some code my way? wiebo.de.wit@gmail.com
August 24, 2016 at 12:45 pm in reply to: FPS, Delta, FixedFPS, Timing, Animation Topic (almost done) #3404This is also very complicated code. For me anyway. I’m not sure this is the way to go. I just force 60 updates per sec and be done with it.
Ohh, nice! I’ll stick to Aseprite for now though!!
I’ll put this on the backburner, sorry, as I personally do not need/want this and I’ve given it some thought about what to fill my not so available free time. So please don’t expect this from me in the near future.
No, I am not working on Scramble. It did use LUA and the component system and it was really neat!
You mean Artemax, the component based entity system?? Might be fun to port that over!
It’s very powerful when combined with scripting.
At the moment I am working on a new little shooter, and I am porting Choplifter from Max to M2.
Also, it looks like the .sh file has not been flagged as executable. You must modify its properties to make it executable. To be fiar, that guide is very complex, there is lots of stuff in there that doesn’t apply to M2.
Now I have the If block defined, you can end it with END. No need for Endif anymore; End/Endif/Then now end an If block. So it’s a 50/50 solution.
Is jshint already working with monkey2? I have NO idea how it works. :/ tbh: I was not planning on looking at a linter… Can’t be bothered really. If you can make it work then I will add it to the repository.
I’m looking at implementing a linter for ST3. Which one do you think is the right one to go with? jslint? I’m new to this.
There are quite a few advanced properties of the language I don’t use, and I still solve my problems so yes, there is probably a better solution to this problem. I also worked with component systems and extending components more than one time is asking for problems. But this IS an interesting discussion, even if I , like Jesse, don’t see myself jumping into this rabbit hole
I am programming a new game, so adding handy stuff to the framework as I go along!
Added some nice refinements on the camera entity and added lots of little enhancements these last few days.
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